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Shadow Over Isolation is a First Person Horror Game Inspired by the Works of H.P. Lovecraft

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Shadow Over Isolation is an upcoming first-person horror game inspired by the lore and writings of HP Lovecraft. Developed by Naughty Shinobi the game is said to be a narrative-driven experience that has players exploring various locales uncovering clues and solving puzzles.

Based in Kapra Country, Georgia in 1984 players will take control of main protagonist Ryan Kappel. Kappel has returned to a relative’s estate after being away for 17 years to take care of their farm while they are away. During his trip down memory lane, he will be faced with uncovering a series of mysteries hidden within the town. There he discovers a strange chamber in an abandoned stable and other oddities within the town.

Shadow Over Isolation will include various locations for players to explore, multiple ways to solve problems, and an interactive inventory system that lets players analyze each of their items in better detail. The game will also utilize what it calls a Grey Matter mode, which will grant the player will greater powers of deduction.

The trailer, which you can view below, shows a game that is heavily inspired by the visual and sound design of Stanley Kubrick. The game looks quite good as well and is being developed using Unreal Engine 4.

The game will be roughly six hours in length and will include various side missions along with the main storyline and allow players to discover extras that will flesh out the game’s mythos.

Shadow Over Isolation has a rough release date set sometime within the first half of 2017 and will come out for PC, Mac, and Linux.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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