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“Shenmue Is All About Depth and Poetry”: Development Team On Philosophy of Shenmue III




Ys Net is doubling down on the slow, meditative pacing of the Shenmue series in the latest entry if recent comments are any indication.

During a recent hands-on preview, IGN had the chance to talk about the game with director Yu Suzuki and co-producer Cedric Biscay, leading to some intriguing revelations.

According to Biscay, one of the things set to separate Shenmue III from the competition is that “Shenmue is all about depth and poetry, something we find less and less in current large productions.”

The statement is more than an idle boast. In addition to the return of mundane tasks and jobs, the game will feature an affinity system that determines how characters react to the protagonist Ryo Hazuki.

Another leading goal “is linking different features together,” according to Suzuki. A realistic economy system seems to be at the centre of this endeavour, although a dynamic, real-time weather system will also reportedly have measurable effects on the gameplay experience.

The full interview goes into much more detail about other features, ranging from the combat system to character customisation, as well as analysing the play experience.

Shenmue III has already suffered two delays since its amazingly successful Kickstarter campaign in 2015. However, the game is scheduled to launch on August 27, 2019 on PC and PlayStation 4.

The development team recently offered a quick glimpse of Shenmue III‘s gameplay.

For all the latest on the game and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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Halo Infinite Creative Director Leaves 343 Industries



Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

For all the latest on Halo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server

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