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“Shenmue Is All About Depth and Poetry”: Development Team On Philosophy of Shenmue III




Ys Net is doubling down on the slow, meditative pacing of the Shenmue series in the latest entry if recent comments are any indication.

During a recent hands-on preview, IGN had the chance to talk about the game with director Yu Suzuki and co-producer Cedric Biscay, leading to some intriguing revelations.

According to Biscay, one of the things set to separate Shenmue III from the competition is that “Shenmue is all about depth and poetry, something we find less and less in current large productions.”

The statement is more than an idle boast. In addition to the return of mundane tasks and jobs, the game will feature an affinity system that determines how characters react to the protagonist Ryo Hazuki.

Another leading goal “is linking different features together,” according to Suzuki. A realistic economy system seems to be at the centre of this endeavour, although a dynamic, real-time weather system will also reportedly have measurable effects on the gameplay experience.

The full interview goes into much more detail about other features, ranging from the combat system to character customisation, as well as analysing the play experience.

Shenmue III has already suffered two delays since its amazingly successful Kickstarter campaign in 2015. However, the game is scheduled to launch on August 27, 2019 on PC and PlayStation 4.

The development team recently offered a quick glimpse of Shenmue III‘s gameplay.

For all the latest on the game and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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Layers of Fear 2 Launching Late Next Month



Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

For more on Layers of Fear 2 and the ever-changing world of single-player gaming, be sure to follow us on FacebookTwitter, and YouTube.

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