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Shenmue III Kickstarter Backers Will Have to Purchase Pre-Order Content Separately



Shenmue III

Developer Ys Net has confirmed that backers who helped fund the development of Shenmue III on Kickstarter will not get access to pre-order content.

Instead, anyone who purchased a copy of the game through Kickstarter will have to pay separately to get the content. This includes the pre-order bonuses as well as the extra DLC included with the Deluxe Edition of the game. The studio revealed the information to a backer named Antonio, who posted the response on the game’s Kickstarter page, saying:

Standard and Deluxe versions released through retail sales are not affiliated with the crowdfunding campaign, so will not be included with backer pledges, however, they will be available for sale separately. Kickstarter Backers will receive the Kickstarter version, Slacker Backers will receive the Slacker Backer version. Both have unique content respective to their versions not available in the retail versions.

While not unusual, the lack of additional content in backer copies of games does seem like a shady move. After all, those backers made a pledge to ensure that Ys Net would have a better chance of making Shenmue III. Their reward for pledging is that they will have to pay more to get access to all the content.

Ys Net muddied its relationship with backers last month with the revelation that the PC disc would not contain any game data. Physical editions of the game will instead just launch an installer for the Epic Games Store.

Meanwhile, the announcement that Shenmue III would be exclusive to the Epic Games Store caused an uproar. Epic eventually announced that it would foot the bill for those backers who had opted for a Steam key and now wanted refunds.

Shenmue III is due to release November 19, 2019 for PC and PlayStation 4.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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