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VOID Interactive Reveals Single-Player AI Upgrades for Tactical FPS Ready or Not

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Ready or Not

After nine months of silence, the development team at VOID Interactive has provided an update on its tactical FPS Ready or Not, paying particular attention to AI and gameplay.

Judging by the description of the new development blog, a central focus for VOID Interactive has been upgrading the AI to make it as dynamic and involving as possible. A key part of that is to ensure that the player’s four-person squad is able to react to changing stimuli realistically. To that end, the developers have ensured the AI is capable of using “realistic entry techniques [and] holding smart angles when waiting for commands,” as well as making arrests and collecting evidence.

Additionally, the squad will begin each mission in a stealth mode, meaning that the player’s AI teammates will keep quiet and avoid combat unless absolutely necessary. However, players will have the option of altering the rules of engagement at any time to have the team act aggressively.

The AI upgrades also apply to suspects, which will get up and try to defend themselves if not indisposed, and civilians, which will panic and try to exit the area at the outbreak of violence.

Meanwhile, VOID Interactive has adopted the philosophy that “‘less is more'” in terms of the GUI. As such, Ready or Not will do away with typical ammunition counters and instead require players to check the weight of the magazine to determine roughly how many bullets are available at any given time. Additionally, four different types of grenades will be included—”Flashbang, CS-Gas, Stingball, and the Nine-Bang”—each of which will have a different tactical use.

The full development blog goes into additional detail about the studio’s recent purchase of new scanning and motion capture hardware to allow for considerable improvements to the animation systems.

Ready or Not casts players a SWAT squad leader in charge of four AI companions across an array of claustrophobic, contemporary environments in a version of America that has descended into chaos. For more details on the game, OnlySP previously covered the game during its announcement last year.

For all the latest on Ready or Not and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Youtube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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DOOM Eternal Gets Nightmarish Concept Art

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Doom Eternal

Bethesda has been pretty quiet about DOOM Eternal the past few months, but the company has reminded onlookers of the project’s stellar design via a piece of concept art.

Entitled ‘Hell Gate’, the concept art details Hell’s equivalent of royalist architecture, complete with DOOM (2016)’s penchant for contrasting colours and strong, angular geometry. The centrepiece of the art is the beloved Doomguy, whose heavy frame looks pretty small compared to the scale.

The art was shared directly on the game’s Twitter page, embedded below:

DOOM Eternal has no release date as of yet, but expect id Software to share more about the game at Bethesda’s E3 conference.

To keep up with all the best single-player E3 news, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server. Oh, and re-visit why OnlySP really loves DOOM.

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