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Single Player Games Are On the Rise in 2015



Before I made this post I wanted to make sure others were thinking the same thing I was, and sure enough they are. A recent post on PSXExtreme made the notion that single player games are seemingly making a resurgence this year, and well, I tend to agree.

Already this year we’ve had quite a few great single player experiences in both the triple-A and indie markets. The Order: 1886 on PS4, Ori and the Blind Forest on Xbox One and a number of top-notch PC exclusives like Sunless Sea, The Talos Principle and Pillars of Eternity.

And there’s still more to come.

In just a few weeks we’ll be returning to the wonderfully crafted world that Machine Games made for Wolfenstein with Old Blood and shortly after that we’ll be indulging in the wide world that is The Witcher 3: Wild Hunt. It seems that developers have finally come to realize that tacked-on multiplayer experiences just won’t cut it and that their resources are much better used on either one portion of the game or the other.

The list goes on for single player only titles though in 2015: Mad Max, Just Cause 3, Batman: Arkham Knight, ADR1FT, Until Dawn… just to name a few.

Better yet, the narratives that single player games are offering are starting to shine, with more work put into the story, characters and settings allowing for much more immersive and connective experiences. This trend of better storytelling was seen near the end of the PS3 and Xbox 360 era with games like The Last of Us and Bioshock: Infinite, but tapered off a bit at the start of this generation with lackluster exclusives like Infamous: Second Son, Killzone: Shadowfall and Ryse (although I actually really liked Ryse’s story, the rest of the industry didn’t apparently).

There’s still a lot left to be announced this year so it’ll be quite interesting to see how many more developers return to the single player only route. Just this week another major single player only title was announced for that matter: Deus Ex: Mankind Divided. As far as I can tell, the only multiplayer games that seem to make it anymore are the ones with established fanbases behind them or those looking to offer something entirely new. Unfortunately for games like Evolve, that just wasn’t enough.

What do you think? Is 2015 the year of single player games? Let us know in the comments section!


198X Review — A Nostalgia Trip Without a Destination




Some short stories feel more like chapters—snipped out of a larger work—that struggle to make sense on their own. 198X represents a translation of that ethos to video game form. As a result, the game feels unfulfilling, though that does not detract from the overall quality on offer. Ultimately, the player’s appraisal of 198X will depend on whether they place more stock in story or gameplay because while the former leaves much to be desired, the latter will be a hit for anyone with fond memories of the 8- and 16-bit classics.

In the framing and overall structure, 198X is decidedly modern, but everything else pulses with a retro vibe. At its core, the game is a compilation, weaving together five distinct experiences under the auspice of a story of personal development. From the Double Dragon-infused ‘Beating Heart’ to the turn-based dungeon RPG ‘Kill Screen’, each title feels slick, if a little undercooked. Those old-school originals could only dream of being as smooth as these throwbacks. However, the two-button input methodology results in the games feeling just a touch too simple, though their brevity—each clocking in at a maximum of 15 minutes (depending on the player’s skill level and muscle memory)—makes that less of an issue than it might have been. If more depth is present, it is hidden well, as the game lacks any sort of tutorial to guide players. Nevertheless, the stellar presentation goes a long way towards papering over the cracks.

The pixel art aesthetic of 198X is staggering. Each of the worlds that players make their way through is pitched perfectly to fit the mood it evokes. From the grungy brawler of the first game to the more melancholic mood of the open-road racer, the screen is drenched in lavish colour and far more detail than one might expect from such a seemingly simple art style.

Easily a match for the visuals is the audio. The in-game sounds of a car engine or bone-crunching strike are low-key, which allows the music to come to the fore. Those tunes are all from the electronic genre, simple, yet layered with enough depth to not feel tedious or tiring. Easily overshadowing all the rest though is Maya Tuttle’s voice-over narration as The Kid. Her tone is one of pervasive resignation that works to reinforce the same mood within the script.

That melancholia will surely strike a chord with anyone who has grown up on the fringes. The Kid speaks of once loving and now hating the Suburbia of their childhood, where memories of happiness collide with a contemporary feeling of entrapment. The words and lines are powerfully evocative—made even more so by the connection between the gameworlds and the prevailing emotion at that point. The problem is that they amount to nothing. The story comprises of these snippets—these freestanding scenes of life lived lonely—that never coalesce into anything. The Kid may find an arcade and speak of finding some sort of home and a source of strength, but it goes nowhere. The game ends just as things start to get interesting. Setting up for a sequel is no sin. Plenty of other games and media products—from Dante’s Inferno to Harry Potter—have done just that. However, to be effective, such first parts need to offer a story in and of themselves, not just the promise of a story to come, and that is where 198X falls apart.

With each game in the compilation being a straightforward, one-and-done affair and the overarching narrative feeling like a prologue at best, 198X is wafer-thin. The presentation is simply remarkable, and the package has enough variety to be worth a look, but the unmistakable impression is that something is missing.

OnlySP Review Score 2 Pass

Reviewed on PC. Coming soon to Nintendo Switch, PlayStation 4, and Xbox One.

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