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‘Single-Player Games are Stronger Now Than They Ever Have Been’ Says Remedy CEO

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Remedy Control

Remedy Entertainment, the studio best known for Quantum Break and the upcoming Control, says single-players games are better than ever.

Gamesindustry.biz conducted an interview with Remedy CEO Tero Virtala and, according to the studio head, single-player games are not going anywhere anytime soon. Virtala says that, despite some initial doubt from publisher big-wigs, single-player games have proven their worth in recent years.

“When we were discussing with publishers three years ago, many of them were quite doubtful about what would be the [AAA blockbuster] single-player game’s future. Now, with the success of many of Sony’s games, the success that Ubisoft has shown, we are seeing that single-player games are stronger now than they have ever been.”

Virtala also discussed the studio’s audience and the team’s desire to continue making AAA titles. To accomplish these goals, Virtala says that making standout action games with interesting characters and stories has provided the core foundation for the studio.

Control, and its supernatural themes, is scheduled to launch on PlayStation 4, Xbox One, and PC later this year.

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Cyberpunk 2077 Will Have Witcher-like Expansions

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CD Projekt Red’s UI Coordinator, Alvin Liu, spoke with Prima Games about the future of Cyberpunk 2077 and the possibility of post-launch expansions.

During E3 2019, co-founder of CD Projekt Red, Red Marcin Iwiński, briefly touched upon the existence of DLC plans for Cyberpunk 2077 by disclosing the project’s roadmap. Liu, however, now confirms that there are talks happening within the company about expansions despite the main focus still revolving around the base game. Liu also promises that Cyberpunk 2077 will have a satisfying conclusion that resolves the conflicts presented within the story and that nothing is being intentionally withheld in order to add it as DLC later.

“We want to make sure everything’s complete, but we also want to build open worlds. I know when I was playing The Witcher 3 and I finished everything, I still want to know what everyone was up to,” Liu said. “I think we’re going to have opportunities like that as well for Cyberpunk 2077.”

Liu explains that the expansions for The Witcher 3 helped flush out the open world by focusing on secondary characters from both the books and previous games. In terms of scale, the second and final expansion for The Witcher 3 was as big as the entirety of The Witcher 2, so the possible scope for Cyberpunk 2077‘s post-game content is limitless.

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