How’s that, eh? Call of Duty: Black Ops II has been the progenitor of headlines the world over this past week. Even though we all knew it was coming, we can say with utter conviction that the juggernaut is back once again. What’s this though? I don’t care? Well of course not, it’s just another droll, uninspired shooter to me and I see no reason to be excited. I’ll leave that the extolling of the virtues of the game to the other guys.
Revenge of The Elder Scrolls
The folks at Bethesda have been almost completely silent since the release of their Game of the Year 2011 winner, The Elder Scrolls V: Skyrim, but the cracks are starting to appear in that towering dam. Kinect functionality has been patched into the aforementioned game, allowing players to use Dragon Shouts and tinker with their inventory without the assistance of a controller. As exciting as this must be for Microsoft to wave around the incredible functionality of their system, I have to wonder how many people asked for this, or are even interested in using it. Just seems kind of superfluous to me.
Aside from this, the first piece of DLC for Skyrim has also been officially announced. It is known as Dawnguard (the title was given away by a trademark listing some months ago), but aside from this, nothing is known beyond speculation. Skyrim is a massive world that many were reluctant to leave upon the release of newer games, but this will give many a cast-iron reason to return. In addition, The Elder Scrolls Online is a reality. An MMO set in this universe has been the desire of many for a long time, but we’ll have to see whether it turns out to truly hearken to Bethesda’s baby or whether it’ll just feel like another wannabe fantasy MMO.
Catacombs Should Definitely Be Completed
Earlier this week, we saw the revelation that Square-Enix had been working on a new RPG alongside Nier developer, Cavia, before the shuttering of the latter back in 2010. It was a blend between RPG and team-based shooter with fantasy elements woven throughout what promised to be very interesting gameplay. It’s certainly not the first game that would meld aspects from different genres together, but this could have been like bringing the addictiveness of online FPS’s to single players. It could have been a revelation.
Add to that near endless replayability thanks to randomly generated maps (like in the grand old days of yore), and you happen across a project that is intriguing to say the least. Admittedly, it probably wouldn’t sell too well, likely being viewed by consumers as being confused as to its identity, but I’d be more than willing to give it a look. So join me in a chorus of pleading for S-E to make it happen.
We’ve really been light on editorial content of late and it’s something that some of us are working on remedying. Of course, I can’t make any guarantees, we’re all busy with other things, but our brains are always coming up with (and discarding) new ideas. Just hold tight. This week, however, prior to the unveiling of Black Ops II, Michael brought us a vision of what he’d like to see in the Zombies segment of that game. Worth mentioning also, from our sister site, Velocity Gamer, is David Restrepo’s article detailing the history and importance of narratives in video games. It makes for excellent reading, so check it out. The only other highlights are my preview of Saber’s upcoming Inversion and Nick’s review of The Witcher 2 on Xbox 360.
Personal Gaming Update
I’m still not satisfied that I’ve played enough of the Devil May Cry HD Collection to deliver a review but, barring any unforeseen delays, that will be ready to go by the end of the week. My only regret is that I haven’t more free time. I suppose we all come to wish for the same thing at some point. I can only ask that you remain patient.
Until next time, keep playing.