If you didn’t already know, Sleeping Dogs was originally True Crime: Hong Kong, but after Activision dropped funding for the title last year it was in some pretty deep water. Luckily for United Fronts Games, Square Enix snatched up the title and renamed it to Sleeping Dogs. From past details we know that the game has a GTA style open world, with influences of Assassins Creed and Batman Arkham City. That sounds like a great mixture if you ask me.
In an interview with AusGamers, UFG’s Jeff O’Connell sheds light on why Square Enix bought into the project.
They saw the game and right away just said to us “this thing is fun, it’s solid, it’s amazing and we love it and we’d love to work with you guys”.
And for us, we were very confident in the game when we started building it and confidence was a little shakey obviously, so to have Square give us that vote of confidence it really helped bring us back into the black to show you the game here today and I think the reception has been rewarding as well.
Jeff also explains how the new teams experience will help create a better game.
working with Square; meeting the team; working with them, in particular the production and design crew who had just come off Just Cause 2 and previously Arkham Asylum — those guys just have so much experience and they really understand the development of open-world games.
And the guys that came off Just Cause and Arkham and saw our mechanics, they loved that as well. So for them, there wasn’t a whole lot of need to change elements.
We’ve got guys from Skate, we’ve got guys from Hulk: Ultimate Destruction and Prototype. So bringing those guys together; having them talk about creating that seamless system that makes you feel like an action hero, we feel like those guys have managed to create it.
Square Enix has some pretty great open world games on their end already with Just Cause being one of the top productions in my opinion, aside from the story that is. O’Connell continues on detailing how thankful they are for Square’s support and making their game a reality.
So with Square coming along and understanding development, that’s really given us the support and confidence to do what we always wanted to do with the game, which was have the game in Hong Kong, be an undercover cop and offer people the deepest mechanics that they’ve seen in an open-world game.
And for Square, that proposition was exciting for them. They said “First time in Hong Kong; sounds amazing”. There’s not a lot of cop games, so the original in that respect sounds amazing. And the guys that came off Just Cause and Arkham and saw our mechanics, they loved that as well. So for them, there wasn’t a whole lot of need to change elements.
Checkout this CVG video preview of Sleeping Dogs.