Many games these days attempt to incorporate a dynamic and flexible narrative that change and evolve based on the player’s actions. However, this often means the game’s story is compromised as a result. Is it better to stick to the traditional method of providing a single, linear story? United Front Games, the developers of the upcoming Sleeping Dogs, certainly think so.
Speaking to Gamasutra, executive producer Stephen van der Mescht stated that the story for Sleeping Dogs is more of a singular artistic vision rather than a customizable story for the player.
The story we wanted to tell from the get-go was a very directed story. We did not want to bring in a whole bunch of branching with people deciding: ‘Oh, I’m going to do this. Oh, I’m going to do that.’ The story is fairly linear. As you play it, from beginning to end, there’s very little impact that you’re going to have on the outcome of the narrative.
He doesn’t think this will negatively impact the game’s open-world structure, since players can alternate from having freedom to being told a story.
People come to the game potentially with two different mindsets. They might play a bit of the story and go: ‘I just want to screw around now.’ Then you’ve kind of lost the drama and tension [of the linear story].
What do you think, single-players? Do you think the story of Sleeping Dogs will be more well constructed and satisfactory due to this more simple approach?
Sleeping Dogs comes out on August 14th (16th AUS, 17th EU) for PC, PS3, and Xbox 360. Make sure to follow OnlySP for more directed news.