Connect with us

News

Sony Santa Monica and Platinum Games are interested in Vigil’s employees

Published

 on

vigil

Yesterday, many gamers wept both physical and virtual tears as the final results of the THQ auction came out. Sure, a lot of promising studios and IPs were transferred into safe hands, but unfortunately, the talented folks at Vigil Games, the developer behind the Darksiders series, were left in the dust. It appears nobody had the guts or wallets to pick them up. Recently however, notable action developers Sony Santa Monica (God of War series) and Platinum Games (Bayonetta, Vanquish) have expressed interest in hiring or outright buying the remains of Vigil.

The following is a tweet from Platinum Games executive director Atsushi Inaba, which roughly translates in English to: “Oh man in THQ’s big sale it looks like nobody’s bought Darksiders … I’d love to buy that (if it was cheap).”

Platinum

It didn’t stop there. Today, Sony Santa Monica sent out several tweets stating that they would be happy to help find a new home for many of the now jobless Vigil employees, and even went on to state that they had “a lot of admiration” for the team.

SSM

What this essentially means is that Vigil’s legacy will likely live on. Even in the case of Sony Santa Monica, who may not be looking to buy the whole studio, any Vigil employees who join up with them will be able to continue using the ideas and design philosophies they used while working under THQ. Who knows? maybe some of the planned gameplay features and artistic touches from unreleased games like Crawler or the Darksiders sequels will end up in some of Santa Monica’s projects, or those of Platinum Games should they decide to hire some of Vigil’s staff as well. It feels good knowing that the industry is willing to band together and support each other in these desperate times, all the while collaborating and fusing their ideas to make terrific games.

As for why nobody else was interested in picking up Vigil; there remains the distinct possibility that once publishers knew they were working on the brand new IP that is Crawler, they may have been scared away. Knowing how ambitious Crawler was going to be, they probably weren’t too thrilled at the prospect of having to give them copious amounts of time and money to see the vision through. A real shame, but a partially understandable decision from a business perspective. Even if a potential buyer decided to cancel Crawler altogether, it wouldn’t have sit well with the studio in terms of morale and trust. No publisher wants to deal with that.

Stay tuned for news on any upcoming titles from Platinum Games or Sony Santa Monica, who may very well be aided by some help from ex-Vigil developers one day.

Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at michaelurban@www.onlysp.com. Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)

News

Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

Published

 on

Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading