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Sony Unveils Plans to Expand Studios, Improve PS Now

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Sony held its annual Investors Relations Day today where the company has unveiled plans to maintain its position as market leader of next-gen consoles.

The company enforced that it believes in console generations, especially with the next-generation PlayStation 5 console, capturing the power of new technology to bring transformative and immersive gaming experiences.

The key to Sony delivering its promise will be the new partnership with Microsoft, using the rival company’s Azure cloud technology to improve streaming services. PlayStation Now currently runs on Sony’s servers and has about 700,000 subscribers, however the new deal could help grow its  subscriptions to 5 million.

PlayStation Now will be improved to offer 1080p resolution streaming and beyond, and the quality of content will be enhanced as well, suggesting there may not be as much of a delay with the release of AAA titles on PlayStation Now as has been the case so far.

Sony’s PlayStation 4 had immense success from the exclusive games made by internal studios such as Guerrilla Games, Sony Santa Monica, and Naughty Dog. Both God of War and Spider-Man topped most players’ and critics’ GOTY lists in 2018—both PS4 exclusive games.

Jim Ryan also confirmed plans to invest further in its game development by expanding Sony Worldwide Studios. This would be either through organic growth or acquisitions.

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Steve's two passions are journalism and gaming and has written for other publications before joining OnlySP. He enjoys playing RPG and Action/Adventure games on PC and consoles, and even wears a baseball cap backwards

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Halo Infinite Creative Director Leaves 343 Industries

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Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

For all the latest on Halo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server

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