One of the most eye-catching games to debut at Microsoft’s E3 press conference earlier this week was Thunder Lotus’s Spiritfarer, and the team has since discussed more about the style and inspirations behind it.
Speaking on GameSpot’s E3 livestream, Spiritfarer‘s creative director Nicolas Guérin mentioned that the team is once again leaning into mythology for its new game. Whereas Jotun looked at Norse myths and Sundered drew from Lovecraft’s oeuvre, Spiritfarer is inspired by Greek myth, particularly the legend of Charon.
In the game, the playable character of Stella acts as Charon, ferrying the dead on in to the afterlife. Traditionally, Greek myth has been used to justify action-oriented games, such as God of War or Assassin’s Creed Odyssey. Thunder Lotus is taking a different approach:
“The idea of Greek mythology was [within the team] for a long time, but we wanted to make something different because I think there is a great truth to be told for each […] mythology across the world.”
As such, the team is describing Spiritfarer as a”cozy management game about dying,” where players will have to help fulfil the final wishes of the dying. Despite the heavy subject matter, Thunder Lotus wanted to provide a positive spin, connecting to the idea of a legacy that people leave behind to create heartwarming moments within the gameplay.
Guérin also said that the game has been in development for a year and a half, suggesting that production did not begin until several months after the launch of Sundered, which OnlySP’s Marley Hannan called an action game that “players can get lost [in] for hours at a time.”