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Spiritfarer Aims To Do “Something Different” With Greek Mythology

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Spiritfarer

One of the most eye-catching games to debut at Microsoft’s E3 press conference earlier this week was Thunder Lotus’s Spiritfarer, and the team has since discussed more about the style and inspirations behind it.

Speaking on GameSpot’s E3 livestream, Spiritfarer‘s creative director Nicolas Guérin mentioned that the team is once again leaning into mythology for its new game. Whereas Jotun looked at Norse myths and Sundered drew from Lovecraft’s oeuvre, Spiritfarer is inspired by Greek myth, particularly the legend of Charon.

In the game, the playable character of Stella acts as Charon, ferrying the dead on in to the afterlife. Traditionally, Greek myth has been used to justify action-oriented games, such as God of War or Assassin’s Creed Odyssey. Thunder Lotus is taking a different approach:

“The idea of Greek mythology was [within the team] for a long time, but we wanted to make something different because I think there is a great truth to be told for each […] mythology across the world.”

As such, the team is describing Spiritfarer as a”cozy management game about dying,” where players will have to help fulfil the final wishes of the dying. Despite the heavy subject matter, Thunder Lotus wanted to provide a positive spin, connecting to the idea of a legacy that people leave behind to create heartwarming moments within the gameplay.

Guérin also said that the game has been in development for a year and a half, suggesting that production did not begin until several months after the launch of Sundered, which OnlySP’s Marley Hannan called an action game that “players can get lost [in] for hours at a time.”

For all the latest on the game and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Dragon Ball Z: Kakarot Will Show Unexplored Stories of Secondary Characters

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The luminary creator of the Dragon Ball manga, Akira Toriyama, shared new information about the upcoming action RPG, Dragon Ball Z: Kakarot.

Via the Bandai Namco Twitter account, Toriyama revealed that Dragon Ball Z: Kakarot will depict the backstories of several secondary protagonists. This means that the game will diverge from the story of the manga and give greater insight into Dragon Ball‘s many supporting characters. While a plethora of games depict the events of the Dragon Ball franchise, only a few of them meaningfully expand upon the story’s events, characters, and world.

Toriyama describes Dragon Ball Z: Kakarot as a “fresh new take on the franchise.” Even though Toriyama rarely contributes to Dragon Ball games, he did create much of the lore in the now-defunct MMO Dragon Ball Online, which heavily influenced the story of the Dragon Ball Xenoverse games. While not much information is available about Kakarot and Toriyama’s involvement at this time, the title does have an early 2020 release date and a fishing mechanic.

For more on games that let players rock the dragon, be sure to follow OnlySP on FacebookTwitter, and YouTube. You are also welcome to join the discussion on our community Discord server.

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