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Spiritfarer Aims To Do “Something Different” With Greek Mythology

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Spiritfarer

One of the most eye-catching games to debut at Microsoft’s E3 press conference earlier this week was Thunder Lotus’s Spiritfarer, and the team has since discussed more about the style and inspirations behind it.

Speaking on GameSpot’s E3 livestream, Spiritfarer‘s creative director Nicolas Guérin mentioned that the team is once again leaning into mythology for its new game. Whereas Jotun looked at Norse myths and Sundered drew from Lovecraft’s oeuvre, Spiritfarer is inspired by Greek myth, particularly the legend of Charon.

In the game, the playable character of Stella acts as Charon, ferrying the dead on in to the afterlife. Traditionally, Greek myth has been used to justify action-oriented games, such as God of War or Assassin’s Creed Odyssey. Thunder Lotus is taking a different approach:

“The idea of Greek mythology was [within the team] for a long time, but we wanted to make something different because I think there is a great truth to be told for each […] mythology across the world.”

As such, the team is describing Spiritfarer as a”cozy management game about dying,” where players will have to help fulfil the final wishes of the dying. Despite the heavy subject matter, Thunder Lotus wanted to provide a positive spin, connecting to the idea of a legacy that people leave behind to create heartwarming moments within the gameplay.

Guérin also said that the game has been in development for a year and a half, suggesting that production did not begin until several months after the launch of Sundered, which OnlySP’s Marley Hannan called an action game that “players can get lost [in] for hours at a time.”

For all the latest on the game and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Halo Infinite Creative Director Leaves 343 Industries

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Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

For all the latest on Halo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server

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