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Star Wars Jedi: Fallen Order is “Definitely Not a Five-Hour Experience”

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Star Wars Jedi Fallen Order AT-ST gameplay screenshot

Respawn Entertainment has revealed that its upcoming title Star Wars Jedi: Fallen Order is playable from beginning to end, and has spoken about the game’s length.

In a conversation at E3 Coliseum during E3 2019’s official live stream, game director Stig Asmussen said that “You can play through the whole game right now.” The team is scheduled to begin quality assurance (game testing) of the entire game next month.

Asmussen also discussed some of the early concepts for the game, revealing that the protagonist, Cal, was originally named Boon. The team’s initial pitch for the game’s time period, which Asmussen said that he could not disclose, was denied by the staff at Lucasfilm; the game was ultimately chosen to take place between Episode III — Revenge of the Sith and Episode IV — A New Hope.

The developer took advantage of this time period; as all living Jedi are in hiding during this time between the two films, the game is focused on survival of the protagonists instead of heroism.

Asmussen spoke about applying a Metroidvania design philosophy to the title, allowing players to return to planets with different abilities to achieve new tasks. The developer also took inspiration from the Souls games for combat and level design. Asmussen feels that the game’s combat is similar to the original trilogy of Star Wars films, describing it as “grounded” and “not over-the-top.”

The game may include several difficulty modes, though the developer is yet to determine how.

When asked about the game’s length, Asmussen simply said “It’s big.” He said that the game is “definitely not a five-hour experience,” though ensured that it is “meaty.” He refused to attribute a specific length, noting that the game may become shorter than its current state due to further polishing.

Star Wars Jedi: Fallen Order will be released for PC, PlayStation 4, and Xbox One on November 15, 2019.

Rhain Radford-Burns
Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over six years with no means of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption (and its sequel), Wolfenstein: The New Order, The Last of Us, and the Uncharted series.

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