Fans of Star Wars: Republic Commando have long hoped for a sequel to the 2005 squad based Shooter which taught us all that Clone Troopers have feelings too.

Seeing as the game is about to turn ten on March 1, and Disney decided to throw the metaphorical baby out with the bathwater in regards to the whole Star Wars expanded universe, the likelihood of seeing of sequel to Republic Commando is highly unlikely. This is especially annoying since the game ended on a cliff hanger with several of the main character’s fates unknown.

Though the sequel will probably never be made, the lead developer on Star Wars: Republic Commander, Brett Douville, has revealed in an interview with Cinelinx that there were plans for a sequel, and two competing pitches were being formalized before Disney pulled the plug on Lucasarts.

According to Douville:

“There were two competing stories that were being pitched, one being developed by Tim Longo and one by lead level designer Kevin Schmitt. In one, you would have played the side story of Revenge of the Sith and carried out Order 66, hunting down Jedi as a team. In the other, Sev would have been the first man in the Rebellion army — the tagline was something like, “Every Rebellion begins with a single soldier.”

Tim’s plan would have had Sev start the Rebellion army, training a new generation of soldiers to fight the Empire: In my own imagining, I like to believe he’d go after his pod-brothers and counter-program them so they could fight the Empire together. I don’t recall what Kevin Schmitt’s would have entailed, but I like to imagine there would be a mission where you’d rescue him.”

So There you have it. Sev helps to start the Rebellion, or they’re all forced to kill the Jedi (which coincidentally is the story of the mobile game Republic Commando: Order 66)

What do you think of the plans for Republic Commando? Would you still love to see a sequel or a reboot?

Tell us your thoughts in the comments below and be sure to follow us on  Facebook and Twitter for all things single player.

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