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Starcraft II: Wings of Liberty Campaign Goes Free-To-Play

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Starcraft II

As part of Blizzard’s phenomenal presentation at Blizzcon 2017, the company announced that Starcraft II will officially go free-to-play later this month.

When any gamer hears the phrase “free-to-play” they tend to associate it with “pay-to-win” or microtransactions. Of course, this situation is somewhat true with Starcraft II, but with a small catch. Free-to-play includes the base game (Wings of Liberty), ranked multiplayer, and co-op commanders (up to level five).

The updated release does not include the expansions or most of the co-op commanders (after level five). Of course, this lack is not something to complain about since Blizzard is giving away free content, although use of the phrase free-to-play does raise concerns.

The expansions (‘Heart of the Swarm, ‘Legacy of the Void, and ‘Nova Covert Ops) can be purchased individually for USD$14.99 or as a package for $39.99. Those who purchased any of the expansions before October 31 will receive an exclusive ghost skin, while those who already own Starcraft II: Wings of Liberty will gain free access to ‘Heart of the Swarm’s’ campaign.

With the move to free-to-play, Blizzard has reassured fans that the game will not include a microtransaction system. Starcraft II goes free-to-play on PC on November 14.

Some of the other major announcements coming out of Blizzcon 2017 included the confirmation of vanilla servers for World of Warcraft and a new Overwatch character.

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Cyberpunk 2077 Will Have Witcher-like Expansions

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CD Projekt Red’s UI Coordinator, Alvin Liu, spoke with Prima Games about the future of Cyberpunk 2077 and the possibility of post-launch expansions.

During E3 2019, co-founder of CD Projekt Red, Red Marcin Iwiński, briefly touched upon the existence of DLC plans for Cyberpunk 2077 by disclosing the project’s roadmap. Liu, however, now confirms that there are talks happening within the company about expansions despite the main focus still revolving around the base game. Liu also promises that Cyberpunk 2077 will have a satisfying conclusion that resolves the conflicts presented within the story and that nothing is being intentionally withheld in order to add it as DLC later.

“We want to make sure everything’s complete, but we also want to build open worlds. I know when I was playing The Witcher 3 and I finished everything, I still want to know what everyone was up to,” Liu said. “I think we’re going to have opportunities like that as well for Cyberpunk 2077.”

Liu explains that the expansions for The Witcher 3 helped flush out the open world by focusing on secondary characters from both the books and previous games. In terms of scale, the second and final expansion for The Witcher 3 was as big as the entirety of The Witcher 2, so the possible scope for Cyberpunk 2077‘s post-game content is limitless.

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