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Steampunk Horror Game Close to the Sun Gets New Publisher, Trailer, and Story Details

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The gorgeous art deco horror game, Close to the Sun, which was originally announced at 2017’s Gamescom, is now set to be published by Wired Productions (GRIP: Combat Racing, Max: The Curse of Brotherhood).

The announcement comes via a blog post on Wired Productions’s website and is paired with a moody announcement trailer and a few story details. The trailer features more footage than was revealed last year and does a great job setting the tone and atmosphere.

Close to the Sun is set in an alternative version of the late 19th century on an enormous ship complex designed and developed by the famed scientist, engineer, and inventor, Nikola Tesla. Tesla’s breakthroughs have already had a marked impact on the world

Players take the role of a young journalist named Rose as she boards the strange vessel and searches for her missing sister. Before long, she becomes aware that something has gone terribly wrong on the ship.

The first-person horror adventure places an emphasis on problem solving to progress the story. With no real means of defense, players must avoid the ship’s many dangers, explore nooks and crannies, and work closely with an ally to piece together exactly what happened on board.

If that premise sounds similar to another art deco infused underwater adventure—Bioshock—Italian developer Storm in a Teacup is aware of the comparisons. However, the team notes that Close to the Sun is a completely different experience, unrelated to Irrational Games’s masterpiece.

“We love BioShock, but we never talked about BioShock creating and building this,” said studio Public Relations and Marketing Manager Eleonora Lucheroni, speaking to PC Games Insider earlier this year. “Of course, we are fans of it. Rose is called Rose because of Rosaline, one of our scientists, but we were thinking about Titanic. This steampunk theme can be reminiscent of BioShock, but it’s something we want to bring out on our own. There are tonnes of stories with this kind of archetypes, so it’s easy to maybe be mistaken for one of them. We want to have our own identity to our own game. It’s not just about the science. That’s the lore, not the main focus.”

Storm in a Teacup has stated that Close to the Sun will make an appearance at next year’s Gamescom trade fair in August, intimating it will miss its previously stated release window of early 2019. That said, the team has reiterated it is still aiming for a 2019 release on Xbox One, PlayStation 4, and PC. In addition, speaking to GamingBolt about the possibility of a release on Nintendo Switch, CEO and Art Director Carlo Ivo Alimo Bianchi had the following to say:

“I love Switch, and I would love to see Close to the Sun on it. Will it be released within the same time frame as other platforms? I honestly don’t know at the moment—I can’t say. The fact Switch is cartridge based definitely makes things more complex as it has an impact on production costs—cartridges are expensive. If we come to Switch, we would want the quality of the gameplay to be identical to that experience by PC, PS4, and Xbox players, and that’s tough. Tough but not impossible, of course.”

To get the latest updates, news, and information on Close to the Sun, be sure to follow OnlySP on FacebookTwitter, and YouTube.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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