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Former BioWare General Manager Aaryn Flynn Joins Studio Improbable

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Improbable

Aaryn Flynn, the ex-BioWare general manager who spearheaded the studio’s efforts on huge titles such as Mass Effect 2 and Dragon Age, has joined the studio Improbable.

Flynn will shore up the studio’s North American business efforts, whilst building a new office in Edmonton, Alberta. The official role of Flynn is General Manager of its games business, focusing on Improbable’s SpatialOS platform. The state on the studio’s website centers specifically around SpatialOS and Flynn’s experience in the role:

This office already features leading talent from the games industry and will be developing tools, technology and demos and representative game content designed to highlight the unique power of Improbable’s SpatialOS platform for game development.

According to Flynn’s LinkedIn account, he has described his new role as “helping to lead at Improbable, developing tools and showcasing demonstrative content for SpatialOS with some world-class developers.” A more lengthy statement appeared on the company’s website:

“To make games you need tools: the developer with the best tools will always have an advantage because they will be able to get closer to their vision quicker and iterate more quickly to turn that vision into a successful game. I believe that SpatialOS is going to transform how people make and play games, and with this new office, we want to help that to happen.”

The role looks to be more software-orientated than Flynn’s previous work, but the studio has assured that the “team will also be making demos and representative game content,” so some smaller demos and gameplay are still possible. SpatialOS is touted as a cloud platform that allows creators to push beyond the limits of traditional game servers to allow small developers to create massive-scale games.

As BioWare enters a new age, its former heads are embedding themselves in some interesting projects. Mike Laidlaw, for example, has followed his work on Dragon Age: Inquisition with an advisory role on the upcoming RPG The Waylanders.

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DOOM Eternal Gets Nightmarish Concept Art

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Doom Eternal

Bethesda has been pretty quiet about DOOM Eternal the past few months, but the company has reminded onlookers of the project’s stellar design via a piece of concept art.

Entitled ‘Hell Gate’, the concept art details Hell’s equivalent of royalist architecture, complete with DOOM (2016)’s penchant for contrasting colours and strong, angular geometry. The centrepiece of the art is the beloved Doomguy, whose heavy frame looks pretty small compared to the scale.

The art was shared directly on the game’s Twitter page, embedded below:

DOOM Eternal has no release date as of yet, but expect id Software to share more about the game at Bethesda’s E3 conference.

To keep up with all the best single-player E3 news, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server. Oh, and re-visit why OnlySP really loves DOOM.

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