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Styx: Shards of Darkness Set to Release in Early 2017, New Gameplay Trailer Released



A release date for the third title in the Styx series has been announced for Q1 2017 according to Cyanide Studio CEO Patrick Pligersdorffer.

Styx: Shards of Darkness continues on the adventures of dirty little goblin thief Styx. Since the prior game, new abilities have been added. One example of this is crafting, allowing you new ways to traverse the terrain and stealthily murder the residents of the land. There is also the promise of an increase in fluidity and climbing abilities, giving you more routes to your objective. These give you the option to be the dagger that kills all in your way one by one, or become a mere trick of the eye and slink past unheard and unseen.

In addition, Pligersdorffer mentioned that Styx: Shards of Darkness represents an engine update from Unreal 3 to Unreal 4. While this includes new added gameplay features, there is also a graphical upgrade from Styx: Master of Shadows. Both parts can be seen in the new gameplay trailer, showing Styx breaking into a harbor to change a register.

Styx: Shards of Darkness will be coming to PC, PS4 and Xbox One.


Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”



Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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