Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.
In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”
Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.
“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.
When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”
“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”
Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”
OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!