Connect with us


Until Dawn Developer Trademarks House of Ashes



Supermassive Games

Powerhouse experimental developer Supermassive Games has nabbed the “House of Ashes” trademark for an upcoming project.

The trademark application is valid in both the United States and Europe, but lacks any details beyond the expected indication that it pertains to a video game.

At present, Supermassive has a single known title in development: Man of Medan, which is being published by Bandai Namco as part of a prospective series titled the Dark Pictures Anthology. That game is set to launch in 2019 and features a group of young people trapped on a ghost ship.

The developer describes the anthology as “a series of intense, standalone horror games,” and “House of Ashes” certainly seems evocative enough to fall under that banner.

However, Supermassive has a habit of working on multiple projects at once and expanding its boundaries. Until Dawn was a breakout QuanticDream-like hit, but the developer has also produced VR games (The Inpatient, Shattered State) and offered one of the flagship games of Sony’s PlayLink initiative: Hidden Agenda.

Furthermore, late last year, the team teased that it has “several unannounced PS-exclusives” in the works.

Let OnlySP know below what you are hoping to see from this new project.

For all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

Continue Reading


Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading