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The Surge 2 Creative Director Talks Tiered Enemies, New Approach to Level Design



surge 2

Creative Director of The Surge and The Surge 2, Jan Klose, recently sat down with Wccftech to discuss the new project and what changes players can expect.

The interview, which can be read in full on Wccftech’s website, covers a variety of topics including the team’s new approach to level design. The first title followed a similar approach to the Souls series where each section of the map is connected through a labyrinth of interconnected pathways with new areas being unlocked by following the story. The Surge 2, however, Klose expressed that there is much more freedom to players that just want to explore the world. Instead of progressing through the main missions, there are several open environments that can be explored in any order with the city centre acting as a hub.

Klose also mentions that there will be tiered enemies this time around which essentially dictates their difficult and the quality of loot that they will drop. While a player could grind in a certain area to improve their equipment or level their character, eventually, they would become limited by the quality of drop given by the enemies. In an example given by Klose, defeating tier three enemies will only drop tier three materials meaning it would be impossible to craft higher level equipment. By having enemies in the differing areas tiered it provides a much-needed incentive for players to go out and view the open world if only to kill new foes.

A few months back, OnlySP reported on Deck13’s plans to move on to an new IP after The Surge 2 is finished. Check out that story here.

The Surge 2 is set for a 2019 release date on PC, PlayStation 4, and Xbox One. The first game is also available for free for PlayStation Plus owners during the month of April, 2019.

To stay updated on The Surge 2 and the world of single-player gaming, be sure to follow OnlySP on FacebookTwitterYouTube, and join the discussion in our community Discord server.


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Report: Game of Thrones Creator Collaborating With FromSoftware



FromSoftware Game of Thrones

The writer of A Song of Ice and Fire, the book series behind the popular television show Game of Thrones, has reportedly been consulting on a FromSoftware title.

In a blog post on his official website, George R. R. Martin stated that he has “consulted on a video game out of Japan.”

Gematsu has reported that a contact familiar with FromSoftware—the Japanese development studio known for Dark SoulsBloodborne, and Sekiro: Shadows Die Twice—has shared that Martin is working with the studio on a project known internally as “GR.”

According to Gematsu‘s contact, the project, which has been in development for three years, is an open-world game and will feature horse riding. The player will be able to visit several kingdoms and obtain abilities by killing their leaders. Hidetaka Miyazaki, director of some of FromSoftware’s most acclaimed titles, is reportedly working on the game.

Gematsu reports that the title will be officially announced at Microsoft’s E3 press conference later this year.

YouTube channel Spawn Wave reported in March about a rumour regarding a potential collaboration between Martin and FromSoftware, so this recent report gives even more validity to the speculation. However, without any official word, the news should be taken with a grain of salt.

For the latest on the game and from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Would you like to see a Game of Thrones video game by FromSoftware? Let us know by joining the discussion in our community Discord server.

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