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System Shock 2 coming to GOG and Steam soon

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One of the most terrifying games of the 90’s (that pretty much means ever) is about to make a comeback. System Shock 2, the cult classic action/RPG/horror title and spiritual predecessor to Bioshock, is on its way to GOG.com and the Steam digital distribution platform.

Sources recently told FleshEatingZipper that thanks to some legal wrangling and behind-the-scenes deals, a port of the game was possible:

“According to our sources, a ‘new development/publishing studio will be handling the release’, spearheaded with a new digital release of System Shock 2 on GOG within days, the perfect starting point for any classic PC gaming connoisseur. A Steam release is said to follow within the next month at a later, undetermined date.”

The publication later found out the Night Dive Studios is probably responsible for the port. They’re apparently an indie studio that also specializes in reviving forgotten PC classics. Pricing has not yet been revealed for this release, but much like the system requirements, it probably won’t be very high.

For those not in the know, System Shock 2 released in 1999 and was developed by Looking Glass Studios (Thief series, Ultima Underworld) and Irrational Games (Bioshock series). The game was critically lauded for its terrifying atmosphere, deep gameplay and tight, involving narrative. It took place on a deep space ship called the Von Braun, upon which the hero woke from cryo-sleep and had to fight off infected crew members as well as a malicious AI program named SHODAN, who went on to become one of the most beloved and memorable villains in all of gaming.

If you don’t mind dated visuals and are okay with rather complex and difficult gameplay, System Shock 2 comes highly recommended. Keep refreshing the GOG.com homepage in the next few days, because your system could definitely use this shock.

Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at michaelurban@www.onlysp.com. Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)

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Animal Farm Developer Talks Challenges of Adaptation

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While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed with consoles a possibility, while no release window has been announced.

For all the latest on Animal Farm and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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