After putting the System Shock remake on hold earlier this year, Nightdive Studios has revealed that it has recalibrated its vision for the project and is now targeting a release in early 2020.
Speaking to PC Gamer at GDC this week, the studio’s business development director Larry Kuperman expanded on the team’s previous statement about why the game was put on hiatus. “As we geared up and started moving forward with it, we began to run into feature creep. […] Various people wanted to put their imprint on it. As this process evolved over a period of time, it grew in complexity, and it veered away from this original representation.”
The original remit, and the pitch upon which the project’s successful crowfunding campaign was founded, was for a remake that more closely resembled a remaster of the science-fiction classic. However, according to Kuperman, the direction the game had begun to take “wouldn’t have been true to the System Shock vision.”
As such, the team has gone back to basics to deliver a title that delivers on the original promise of the Kickstarter campaign. Despite the intention to have the project ready as soon as possible, Kuperman concedes that the team’s “expectation is probably Q1 of 2020,” which is a far cry from the originally anticipated December 2017 release window.
Although attempting to remain faithful to the original game, this remake will feature updated controls, inventory management, puzzles, and level designs, all while being built in Unreal Engine 4.