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Tales of Arise Ditches Old Dedicated Game Engine



Tales of Arise

More details about the art direction of Tales of Arise have emerged.

In an interview with Japanese video game magazine Famitsu, Tales of Arise producer Yuusuke Tomizawa elaborated on the game’s art style.

Tomizawa noted that the main character designer and head of art direction is Minoru Iwamot of Bandai Namco Studios. He also explained that Arise is the first mothership title in the Tales series where the main character designer and head of art direction is the same person. As a result, the game’s art has a more unified sense of direction.

He said that in regards to the character’s facial animations and camera work, the team is aiming for a level of 3D anime comparable to television and theater. Tomizawa also mentioned that 2D anime is an important element of the Tales series, and how it plays a big part in the balance between succession and evolution with the upgrade to 3D anime.

Additionally, the previous dedicated engine that had been used for the Tales series has been done away with for Tales of Arise. The team is utilizing Unreal Engine 4 and developing its own completely original shaders. Alongside that, the team wants to achieve rich lighting and atmosphere as well as unique watercolor graphics and approachable character models.

Tales of Arise was leaked ahead of E3 2019 and officially revealed during Microsoft’s E3 2019 Xbox Briefing. The game is set to release in 2020.

For all the latest on Tales of Arise and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

When George isn't playing video games, he's writing about video games! His dream one day is to be some kind of host on a video games media platform.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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