While Dishonored: Death of the Outsider will reportedly end the storyline begun in 2012’s Dishonored, the game will introduce a host of new powers and gadgets.
A recent post on Bethesda’s website has outlined the abilities that new protagonist Billie Lurk will gain access to throughout the adventure, revealing ideas both new and updated from the previous games. Notable among the new additions are Rat Whispers, Foresight, and the Hook Mine.
The first is primarily a narrative device, allowing Billie to hear the thoughts of the rats that infest Karnaca, revealing details about the world, as well as secrets and clues that will help during her quest to kill the Outsider. Foresight, meanwhile, pauses time and allows the character to explore levels as a disembodied ghost. The ability will allow players to get an idea of the environment, as well as provide opportunities to mark points of interest. Compared to the passive nature of the previous two skills, the Hook Mine has the potential to tear enemies apart; although primarily intended to subdue NPCs and hide bodies, multiple tools can be used simultaneously, with the magnetic forces working against each other to eviscerate foes.
Other abilities on offer to Billie include Displace, a modified version of Blink and Far Reach that allows the character to switch places with pre-set markers (so long as they are within line-of-sight); Semblance, allowing players to steal the face and body of an NPC and then walk among enemies unmolested; and the Voltaic Gun, which shoots electrified projectiles and can be upgraded to use a range of lethal and non-lethal ammunition types.
Furthermore, Dishonored: Death of the Outsider will include an Original Game + mode, allowing players to revisit the adventure using some of the abilities of Corvo and Emily from last year’s Dishonored 2.
Dishonored: Death of the Outsider is set for release on September 19 for PC, PlayStation 4, and Xbox One.
Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”
Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.
In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”
Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.
“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.
When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”
“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”
Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”
OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!
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