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Telltale Batman Details Revealed



Telltale have revealed some new details about their upcoming adaptation of DC Comics’ Batman series.

The company revealed on their website that the game, whose first episode is scheduled for the summer, was selected because they felt that the character fit perfectly with their narrative style which focuses heavily on choices and consequences. The character’s two identities are perfect for exploration, as choices made by Bruce Wayne will impact the activities of Batman, and vice versa, meaning that the player must consider their options carefully. Certain scenarios can be approached as either Wayne or Batman, with consequences for the guise that the player chooses to adopt for that given situation. These decisions will affect Gotham as well, both when Bruce sees it in the day, and when Batman has to deal with its criminals at night.

The game’s focus will be squarely on Batman, and as a result will not feature some of his regular companions and counterparts, meaning the likes of Robin and Nightwing will probably not feature. Certain well known characters will appear, however, with the likes of Alfred Pennyworth, Vicki Vale and James Gordon set to feature in some capacity. Some of these, and other, characters will be closely connected with Bruce in his personal life “and decisions made as Bruce or Batman will affect their paths towards corruption or redemption,” Telltale says. The game’s villains are currently being kept under tighter wraps until we get closer to the premiere of the first episode.

In true Telltale style, the company “is committing to a non-photorealistic interpretation of the universe, enhancing engine and technology to deliver a more seamless living comic book art direction.” The game will also probably receive a Mature 17+ rating, much like Telltale’s Walking Dead series, which means it won’t shy away from the grittier, more gruesome side of Gotham City.


Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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