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Telltale Batman Details Revealed

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Telltale have revealed some new details about their upcoming adaptation of DC Comics’ Batman series.

The company revealed on their website that the game, whose first episode is scheduled for the summer, was selected because they felt that the character fit perfectly with their narrative style which focuses heavily on choices and consequences. The character’s two identities are perfect for exploration, as choices made by Bruce Wayne will impact the activities of Batman, and vice versa, meaning that the player must consider their options carefully. Certain scenarios can be approached as either Wayne or Batman, with consequences for the guise that the player chooses to adopt for that given situation. These decisions will affect Gotham as well, both when Bruce sees it in the day, and when Batman has to deal with its criminals at night.

The game’s focus will be squarely on Batman, and as a result will not feature some of his regular companions and counterparts, meaning the likes of Robin and Nightwing will probably not feature. Certain well known characters will appear, however, with the likes of Alfred Pennyworth, Vicki Vale and James Gordon set to feature in some capacity. Some of these, and other, characters will be closely connected with Bruce in his personal life “and decisions made as Bruce or Batman will affect their paths towards corruption or redemption,” Telltale says. The game’s villains are currently being kept under tighter wraps until we get closer to the premiere of the first episode.

In true Telltale style, the company “is committing to a non-photorealistic interpretation of the universe, enhancing engine and technology to deliver a more seamless living comic book art direction.” The game will also probably receive a Mature 17+ rating, much like Telltale’s Walking Dead series, which means it won’t shy away from the grittier, more gruesome side of Gotham City.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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