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Telltale Games Cancelled A Strategy Zombie Game in March 2017

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Telltale walking dead

A criticism that was often put toward Telltale Games was its repetitive design choices, but the company appeared to be trying to remedy its Achilles’ heel last year.

Following news that the studio is laying off 225 members of staff and is canning all major projects, details of a cancelled zombie strategy game have been unearthed. The untitled project was set to combine procedural generation with Telltale’s narrative tropes, all through a strategy game filter.

Judging by the details that have come out, Telltale was attempting to create an experience akin to This War of Mine—to tell deep stories that changed every time a player chose to play. VG247 found out about the project by speaking to Alexis Kennedy, freelance games writer and creator of Cultist Simulator, who had some insider knowledge on the game:

“While I was at BioWare, this was early 2017 I think, Telltale approached me because they wanted some consultancy on a specific narrative, procedurally generated thing. […] It was a project that had been ongoing for years, with a variety of different people coming and going, to try to find a way to do something different to the usual Telltale approach.”

Primarily, the title would attempt to allow the story to “[emerge] naturally from procedural generation,” diversifying the studio’s bilinear progression. The game was set for mobile platforms, but had the scope to be ported to other consoles. Whether the prospective title was to follow a free-to-play financial model is unknown, with the mobile games Reigns and Fallen London touted as influences.

The project, according to Kennedy, was cancelled due to incompatibilities in the studio’s narratives and game design:

“A lot of the difficulty for this kind of approach is trying to find writing that works—it can be too specific, it can be repetitive, and you need to write a lot of it. Too generic and it looks like it’s been assembled on a production line by a language engine.”

Out of the members who worked on this title, only one now remains at Telltale. This game, much like the studio itself, sounds like a lot of lost potential. For more on Telltale Games and the world of single-player, be sure to follow OnlySP on FacebookTwitter, and YouTube.

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DOOM Eternal Gets Nightmarish Concept Art

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Doom Eternal

Bethesda has been pretty quiet about DOOM Eternal the past few months, but the company has reminded onlookers of the project’s stellar design via a piece of concept art.

Entitled ‘Hell Gate’, the concept art details Hell’s equivalent of royalist architecture, complete with DOOM (2016)’s penchant for contrasting colours and strong, angular geometry. The centrepiece of the art is the beloved Doomguy, whose heavy frame looks pretty small compared to the scale.

The art was shared directly on the game’s Twitter page, embedded below:

DOOM Eternal has no release date as of yet, but expect id Software to share more about the game at Bethesda’s E3 conference.

To keep up with all the best single-player E3 news, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server. Oh, and re-visit why OnlySP really loves DOOM.

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