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Telltale Games teases what is probably more Walking Dead



I’m not going to waste your time with this article. I consider that an insult to you and me. Telltale Games has taken a page from the Bethesda playbook with a Vine teasing what is clearly more The Walking Dead. Whether it’s a new season or a side story closing the gap between Season 1 and Season 2 is irrelevant. Any more Telltale’s The Walking Dead is a good thing. In order to properly elaborate why I think good old Telltale is teasing more zombie adventures, I’ve taken to scribbling on this image like a crazy person.

Screen Shot 2013-06-03 at 6.16.57 PM

Let’s start with the obvious. You can’t see everything written on the note in the lower left corner, but it’s not difficult to piece together what it says. “Recommended…evacuate immediately…minated shelters” That next-to-last word is almost definitely ‘contaminated’. These are bad words; words you would find in a zombie apocalypse. There’s also something about a “Br…site“, but I can’t really piece together what that means quite yet.

Second, the name of the video: ‘Day 2’. In the early days of an undead uprising, there would almost certainly be government notices of the kind above posted everywhere. If this story is parallel to the first season, and not a continuation, starting from the beginning again would be an easy way to put off the extremely delicate issue of picking up where the nigh-universally beloved previous season left off.

Third, and most importantly: it looks like The Walking Dead. Both of the pictures shown have people with very distinct, almost hard jawlines. That was never apparent in the 3D models, but whenever pictures of characters were shown, that was the style Telltale’s art team employed. You can also see where I’ve circled parts of the paper overstepping its boundaries, another Walking Dead hallmark. Plus, the buzzing flies hint that we might be returning to the deep South yet again.

Now that we have established what this definitely is, speculate away! Is this a full season, or just that bonus content Gary Whitta – story consultant on the first season – teased a couple months back? More importantly: will Omid return? We’ll probably hear more about this “””mystery project””” at E3 next week.

Mike Cosimano resides in the coldest part of an area known for its already frigid temperatures, where he complains that every game isn't just Spider-Man 2 again. He also enjoys podcasting and being confused by PC gaming in his spare time. You can talk to him if you want to hear about his Fast and Furious crossover fan fiction.


198X Review — A Nostalgia Trip Without a Destination




Some short stories feel more like chapters—snipped out of a larger work—that struggle to make sense on their own. 198X represents a translation of that ethos to video game form. As a result, the game feels unfulfilling, though that does not detract from the overall quality on offer. Ultimately, the player’s appraisal of 198X will depend on whether they place more stock in story or gameplay because while the former leaves much to be desired, the latter will be a hit for anyone with fond memories of the 8- and 16-bit classics.

In the framing and overall structure, 198X is decidedly modern, but everything else pulses with a retro vibe. At its core, the game is a compilation, weaving together five distinct experiences under the auspice of a story of personal development. From the Double Dragon-infused ‘Beating Heart’ to the turn-based dungeon RPG ‘Kill Screen’, each title feels slick, if a little undercooked. Those old-school originals could only dream of being as smooth as these throwbacks. However, the two-button input methodology results in the games feeling just a touch too simple, though their brevity—each clocking in at a maximum of 15 minutes (depending on the player’s skill level and muscle memory)—makes that less of an issue than it might have been. If more depth is present, it is hidden well, as the game lacks any sort of tutorial to guide players. Nevertheless, the stellar presentation goes a long way towards papering over the cracks.

The pixel art aesthetic of 198X is staggering. Each of the worlds that players make their way through is pitched perfectly to fit the mood it evokes. From the grungy brawler of the first game to the more melancholic mood of the open-road racer, the screen is drenched in lavish colour and far more detail than one might expect from such a seemingly simple art style.

Easily a match for the visuals is the audio. The in-game sounds of a car engine or bone-crunching strike are low-key, which allows the music to come to the fore. Those tunes are all from the electronic genre, simple, yet layered with enough depth to not feel tedious or tiring. Easily overshadowing all the rest though is Maya Tuttle’s voice-over narration as The Kid. Her tone is one of pervasive resignation that works to reinforce the same mood within the script.

That melancholia will surely strike a chord with anyone who has grown up on the fringes. The Kid speaks of once loving and now hating the Suburbia of their childhood, where memories of happiness collide with a contemporary feeling of entrapment. The words and lines are powerfully evocative—made even more so by the connection between the gameworlds and the prevailing emotion at that point. The problem is that they amount to nothing. The story comprises of these snippets—these freestanding scenes of life lived lonely—that never coalesce into anything. The Kid may find an arcade and speak of finding some sort of home and a source of strength, but it goes nowhere. The game ends just as things start to get interesting. Setting up for a sequel is no sin. Plenty of other games and media products—from Dante’s Inferno to Harry Potter—have done just that. However, to be effective, such first parts need to offer a story in and of themselves, not just the promise of a story to come, and that is where 198X falls apart.

With each game in the compilation being a straightforward, one-and-done affair and the overarching narrative feeling like a prologue at best, 198X is wafer-thin. The presentation is simply remarkable, and the package has enough variety to be worth a look, but the unmistakable impression is that something is missing.

OnlySP Review Score 2 Pass

Reviewed on PC. Coming soon to Nintendo Switch, PlayStation 4, and Xbox One.

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