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Telltale’s Game of Thrones Season Two is “On Hold”

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Game of Thrones

Despite earlier reports that Telltale Games is preparing a second season of its episodic Game of Thrones adaptation, the project is currently “on hold.”

Job Stauffer, head of creative communications at the studio, recently broke the news during an interview with Eurogamer. Although the development team still wants to return to that world, the current workload of the studio (which consists of new seasons of Minecraft: Story Mode, The Walking Dead, Batman, and The Wolf Among Us, as well as a proprietary new IP) is preventing the project from happening. Despite the obstacles, Stauffer emphasised that the lack of an official announcement “does not mean it’s never coming .”

Later in the interview, Stauffer backtracked on his statement, claiming that saying the game is “on hold” is “alarmist and crazy,” but that a return to the IP is “still to be determined.”

Furthermore, the developers are waiting to see “what happens next in the show before [they] talk about the hows and whens of [their] return to Westeros,” seeming to make a second season of Telltale’s Game of Thrones unlikely to release before the eighth and final season of the HBO show.

The first season followed members of House Forrester, a family unseen in the television series, and ran alongside the events of the third and fourth seasons of the show, with a number of key actors, including Emilia Clarke, Kit Harrington, Lena Heady, and Peter Dinklage, reprising their roles.

During the interview, Stauffer also shot down the likelihood of a new Tales from the Borderlands. Although insisting that the first season was profitable, contrary to earlier reports, he fails to address the other recent concerns about the internal difficulties of bringing the game to release.

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Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Halo Infinite Creative Director Leaves 343 Industries

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Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

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