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Tetris Effect Finally Announced for PC, Exclusive to Epic Games Store



Tetris Effect

Eight months since Enhance Game’s award-winning remix to Tetris, Tetris Effect, launched on PlayStation 4, eager fans are finally getting a PC release date.

Tetris Effect was released for PlayStation 4 on November 9, 2018, with support for PlayStation VR. Enhance Games recently announced that a Microsoft Windows version of the game, which will have support for Oculus Rift and HTC Vive, will come out on July 23. It will release as an Epic Games exclusive.

Tetris Effect launched to raving reviews highlighting the game’s play modes, visuals, music, and VR integration. It won “Best VR/AR Game” at the 2018 Game Critics Awards and was nominated for more than a dozen other awards that same year, including several from OnlySP. Eurogamer even named the title its game of the year.

The PC release will also feature upgraded visuals and new content. Enhance Games and The Tetris Company are calling this iteration of Tetris Effect its “ultimate version,” featuring uncapped framerate, 4K resolution, and support for ultrawide monitors.

A press release posted on the official Tetris Effect website also states the PC version will include “other expanded game and graphical options not found in the console release for both 2D and VR play (including adjustable particle volume and size, texture filtering, and more).”

Check out Tetris Effect‘s PC launch trailer below.

To read more about the gameplay experience that Tetris Effect brings to PlayStation 4, check out OnlySP’s official review. Look out for its PC launch on the Epic Games Store coming July 23.

For more on the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Craig fell in love with video games after being spoiled with all of the NES games he could ever want as a kid, and his passion for gaming continues decades later. After discovering a knack for writing in grade school, the two have come together nicely for him. River City Ransom and Final Fantasy VII are his jams.

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Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”



Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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