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The Binding of Isaac: Afterbirth Coming to Consoles in April



Nicalis founder Tyrone Rodriguez has announced via twitter that the latest expansion for the Zelda tinged Rogue-like The Binding of Issac: Rebirth, entitled Afterbirth, should be coming to home consoles (Wii U, PS4, and Xbox One) in April.

Afterbirth adds a slew of new content to The Binding of Issac: Rebirth including new rooms, new bosses, new items and weapons, improvements to the weapon combination system, and (the thing I’m looking forward to the most) 2-4 player local co-op.

The Binding of Isaac was originally released in 2011, a loose retelling of he biblical tale. The game tells the tale of a young boy who must battle the demons in his mothers basement, after his mother attempts to kill him to prove her devotion to God.

Featuring tough as nails game play and best described as more than a little bit messed up. The Binding of Issac is also one damn fine game, even if its treatment of religion, (and the people who follow it) is a little bit harsh at times.

Anyone planning  getting Afterbirth? What do you think of The Binding of Issac? Blasphemy or brilliance? Make sure to discuss all ecumenical matters in the comments section below, and remember to follow us on  Facebook and Twitter for all your single player needs.


LEGO Skywalker Saga Modern Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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