The Division 2 is set to get a meaty DLC update full of new missions, exotic weapons, and changes to skill upgrades.
The new update will be the first episode of the post-launch DLC content titled ‘Expeditions’. In the patch notes Massive Entertainment provided a description of what players can expect:
“Expeditions are free events that bring players to unexplored locations around DC to discover new narrative and gameplay opportunities, these sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditions!”
Players will also get two new missions set in Manning National Zoo and Camp White Oak, plus two new classified assignments in DC’s Central Aquarium and NSA Site B13.
Two new Exotics weapons will also be included in the update: the Diamondback Exotic rifle and the BTSU Exotic gloves. The rifle is a lever-action rifle that can mark enemies so defeating marked enemies grants critical hit, reload speed, and damage boosts. In addition, every round loaded into the Diamondback will produce a bonus to armour. The BTSU Exotic gloves grant status effect duration for skills that apply statuses. When players apply a status they will benefit from bonuses to skill damage, skill healing, and repair.
Furthermore, two normal guns will also be available: the Carbine 7 assault rifle and Stoner LMG. Regarding changes to skills, Massive explained the changes were made in order to improve build variety and effectiveness:
“We took a hard look at the current meta, the builds that are fun, effective and popular. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power.”
One example of a skill change is cooldown reduction has been replaced with Skill Haste, meaning if players have 100% Skill Haste then in-game cooldowns will be 50% faster.
Massive commented on the skill change, stating that “this allows us to have a good amount of Skill Haste possible from gear, but even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent access to their souped-up skills.”