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The Legend of Zelda: Breath of the Wild’s First DLC Includes Tingle Suit



Details for the first DLC pack for Nintendo’s latest adventure RPG The Legend of Zelda: Breath of the Wild have been released.

Nintendo stated before the game’s release that DLC would be made available for the title, a first in the series’ history. The first DLC pack is scheduled to arrive in Summer 2017, and will include a number of features including the ‘Trial of the Sword’, a new Hard Mode, and a Travel Medallion.

A number of small bonuses will be a part of the new pack as well. Fans of previous Zelda titles will be pleased to know that the DLC will include a number of equipment additions inspired by classic Zelda adventures. Helmets such as Majora’s Mask, a Korok Mask, and the infamous Tingle’s suit are just a few of the goodies that will be available for Season Pass owners. The Legend of Zelda: Breath of the Wild’s Season Pass is currently available for $19.99 and includes two DLC packs.


‘The Trial of the Sword’ will be a gauntlet in which Link has to fight again a horde of enemies, one room at a time, in order to progress. The challenge will feature a total of 45 rooms for the player to battle through. This particular challenge has been a traditional part of most Zelda games, appearing in Wind Waker and Twilight Princess, among others.

The game’s new Hard Mode will be different from those of past titles, however. The player will be matched up against enemies with a constantly regenerating health pool. Also, enemies will be bumped up in tier (i.e. Red Bokoblins will now be blue Bokoblins), creating a deeper challenge in combat encounters. Finally, the game will be getting a Travel Medallion, allowing players to pick a particular point on the map and fast travel to the specified region. The medallion will, however, only allow the players to select one area at a time.

The Legend of Zelda: Breath of the Wild’s first DLC has been announced for Summer 2017, but no official release date has yet to be revealed. The second pack is scheduled for the holiday period.

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Animal Farm Developer Talks Challenges of Adaptation



Animal Farm

While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed with consoles a possibility, while no release window has been announced.

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