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The next issue of Playstation: The Official Magazine will be its last

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Sorry, Kratos; not even you can bring it back.

15 years of publication, Playstation: The Official Magazine will finally be shutting down by the end of the year.

Today, publisher Future US announced that the upcoming holiday issue of the magazine would be last issue ever published. The magazine started back in September 1997, simply titled PlayStaion Magazine (PSM), and in 2007 Sony chose it as their official gaming magazine right after cancelling their own.  13 issues of it were published each year, many of which contained demo discs.

Earlier this year, Future US also cancelled Nintendo Power. Currently, they own the rights to many other gaming publications, such as PC Gamer, GamesRadar, Official Xbox Magazine, Windows: The Official Magazine, and a few others.

It’s always sad to see print magazines go like this, and it’s especially disheartening when they were host to passionate and talented writers, as was the case here. Although I was admittedly never a subscriber, I did purchase the occasional issue and found them to be consistently engaging and informative. Our hearts go out to the folks at Playstation: The Official Magazine, who will hopefully go on to find work elsewhere.

Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at michaelurban@www.onlysp.com. Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)

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Animal Farm Developer Talks Challenges of Adaptation

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Animal Farm

While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed with consoles a possibility, while no release window has been announced.

For all the latest on Animal Farm and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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