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The Order: 1886 Pushed Back to February – Insider

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It looks like one of PS4’s biggest games this year will not be making the 2014 roster.

According to Shinobi602, one of the few insiders we trust, The Order: 1886 has indeed been delayed to February of 2015.

More than likely the delay, or whatever you want to call it, was created to push the game out of the already super saturated Fall lineup. There’s literally a big name game coming out almost every week starting in October. Heck, October 7th alone sees the release of Alien: Isolation, Shadow of Mordor, DriveClub and Dragon Age: Inquisition. Hopefully this gives the developers more time to polish the game up and have it meet everyone’s expectations which are out the window at the moment.

You can be sure we’ll see more of The Order: 1886 at E3 this year as there is a stage demo planned according to recent rumors.

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Housemarque Reveals First Non-Arcade Game, Stormdivers

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Housemarque Stormdivers

In today’s talk at Reboot Develop, indie developer Housemarque revealed its latest game, Stormdivers.

Few details on the project have been revealed so far, but it will use Unreal Engine 4 and have a focus on multiplayer-based gameplay.

Earlier this year, the developer announced a pivot away from the arcade genre that has, heretofore, defined its games, including Super Stardust, Resogun, and Nex Machina. During the talk, the speakers, Housemarque CEO Ilari Kuittinen and Head of Publishing Mikael Haveri also went into more detail about the decision to move away from the primary source of its success.

The developers mentioned that the studio has felt typecast, first in its early years as being focused on snowboarding games and more recently as the torch-bearers for the arcade genre. Despite having met with success in its most recent endeavours, Haveri explored some of the reasons behind the move away from arcade, including mentioning that “the popularity of the genre is winding down,” comparing it to flight simulators and point-and-click adventures, which have similarly dropped off in recent years, and that its games are unable to compete effectively within the current market.

Kuittinen and Haveri also revealed some of the unrealised concepts that the team has worked on, including a standard racing game and a zombie game.

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