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The Order: 1886’s Hand-to-Hand Combat is Very Similar to The Last of Us



Some new scans of a preview for The Order: 1886 have leaked online this morning, revealing some new information on the game. While I don’t have the time to do a full translation of the scan, I’ve translated a few details from the combat section.

According to the preview, The Order: 1886 will have combat that is very similar to The Last of Us in terms of gameplay and brutality. While the translation can be a bit hit and miss at times, the preview details Galahad taking out an enemy in hand-to-hand combat. According to the preview, Galahad strikes the enemy in the face with the butt of his rifle and then slams the enemies head into a wall. In another combat sequence, a QTE event pops up, giving the player a few seconds to counter an attack by clicking the triangle button. If pressed in time, Galahad will throw the enemy to the ground and jump onto it, plunging a knife into its chest in the process.

You can read the full translation below from the segment of the article.

After having killed two enemies Galahad leaves his blanket and began to run, vault while bullets fly around him. He jumps into the void and throws himself on the back of a enemy. Follows a brutal hand-to-body. Here, ferocity of The Last of Us After a rifle butt in the face, Galahad grabs the head of his enemy and throws against a wall. We also think Heavy Rain with usage QTE during action … As time passes slowly, the player only has a few seconds to press Triangle and push his assailant to the ground, Galahad then launches on him, the camera passing over his face. The, once again, time slows down. And while the knight remains enemi floor plate, we must look around to see heros quo do. Here, a knife, Galahds in saissit violently and plant the blade into the tra-chee his opponent.

As I said, the translation is a bit off, but we did our best to get what details we could out of it.

Be sure to follow us on Facebook and Twitter as we’ll be looking to decipher new details out of the preview article through out the day.


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Cyberpunk 2077 Will Have Witcher-like Expansions



CD Projekt Red’s UI Coordinator, Alvin Liu, spoke with Prima Games about the future of Cyberpunk 2077 and the possibility of post-launch expansions.

During E3 2019, co-founder of CD Projekt Red, Red Marcin Iwiński, briefly touched upon the existence of DLC plans for Cyberpunk 2077 by disclosing the project’s roadmap. Liu, however, now confirms that there are talks happening within the company about expansions despite the main focus still revolving around the base game. Liu also promises that Cyberpunk 2077 will have a satisfying conclusion that resolves the conflicts presented within the story and that nothing is being intentionally withheld in order to add it as DLC later.

“We want to make sure everything’s complete, but we also want to build open worlds. I know when I was playing The Witcher 3 and I finished everything, I still want to know what everyone was up to,” Liu said. “I think we’re going to have opportunities like that as well for Cyberpunk 2077.”

Liu explains that the expansions for The Witcher 3 helped flush out the open world by focusing on secondary characters from both the books and previous games. In terms of scale, the second and final expansion for The Witcher 3 was as big as the entirety of The Witcher 2, so the possible scope for Cyberpunk 2077‘s post-game content is limitless.

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