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E3 2019

The Revelry of E3

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E3 2019

As our 12 Days of E3 event comes to a close, remembering the significance surrounding the spectacle of E3 is important. Once a year, developers proudly showcase their projects forged through blood, sweat, and tears, and the industry revels in unison. Not many mediums exist where a general population can unify in excitement and anticipation towards the release of future properties like video games. Over the past two decades, the industry has exploded into mainstream media and swiftly become one of the highest grossing industries in the world. E3 serves as a reminder to those who are in disbelief of video game potential and a reward for those who see it as a way of life.

This year, E3 will bring a bevy of new announcements and things to talk about—from Square Enix’s much-anticipated Final Fantasy VII Remake and the reveal of its long-anticipated Avengers project to Nintendo and Microsoft’s newly found admiration for each other. For players who have feelings towards the Epic Games Store and its policies, its sponsorship of the PC Gaming Show could potentially provide some insight on its end goal within the industry.

Despite Sony’s absence this year, we still have plenty of publishers attending the event. From Bethesda hopefully recuperating some goodwill back from upset fans, to Xbox showing just how bright it can shine, and Devolver Digital’s yearly satirical spectacle, E3 2019 still has plenty of surprises in store for viewers. Despite the unfortunate early leaks of some of Ubisoft’s and Namco Bandai’s new titles, E3 2019 has the potential of withholding a few more surprises up its sleeve. The level of secrecy will ensure that everyone will walk away from E3 2019 with some form of excitement for the future of the industry.

Outside of everything that is already confirmed for E3, fans still have enough to speculate over. Recently, the ever-persistent rumor of The Witcher 3 on Nintendo Switch has resurfaced again leading many to speculate the actual possibility of such a feat existing. Even Digital Foundry has taken the time to experiment with Switch-like hardware and figure out what would need to be done to create a Witcher 3 Switch port.

OnlySP would like to thank everyone who participated in our 12 Days of E3 2019. We hope you have enjoyed these past 12 days as we dove into what E3 means to the industry: past, present, and future. This is truly an amazing time within the industry and OnlySP is proud to share our excitement with you.

For more E3 2019 coverage, be sure to stay connected by following OnlySP on Facebook, Twitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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E3 2019

Biomutant is Vibrant, Unique, and a Hell of a Lot of Fun

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biomutant

THQ Nordic had a bevy of games available to play on the show floor at this year’s E3. While some attendees eagerly lined up to play Darksiders Genesis (as our own Michael Cripe did), others sought to finally get their hands on Experiment 101’s highly unique Biomutant for a hands-on, 30-minute demo. Thankfully, Biomutant’s E3 demo is more than enough proof that the will end up being something truly special.

After selecting their preferred language, players were given the option to recode their mutant’s DNA, serving as Biomutant’s version of a character customizer. The customization options were satisfying. A circle graph appears on the screen with five key skills the player must find their preferred balance between: strength, agility, intellect, charisma, and vitality. A sixth skill, luck, was also present, but it was not one that the player could influence from the circle graph. This graph not only influences the player’s mutant’s skills but it also directly changes the mutant’s appearance.

Other customization options included determining the mutant’s fur length and primary and secondary colors. Once these options were set, the demo thrusts the player into a mission that begins with riding a hot air balloon  while the narrator speaks of the excitement of an adventure. Enemies begin firing to bring down the hot air balloon and the player is dropped into the action.

Biomutant

The world of Biomutant immediately pops, as the colors were sharp and invoked thoughts of Ratchet &Clank with a slightly more comic-book style. The visuals reflected the conditions of the area, too, with vibrant reds representing intense heat being a memorable example. The first thing that stood out about this sequence was how great the combat felt. Similarly to Insomniac’s Spider-Man and Rocksteady’s Arkham series, sliding through an enemy’s legs while kicking, punching, and shooting felt tight and familiar. In some instances, the game slowed down when a knockout blow was dealt, which was a nice cinematic touch.

Progressing forward saw the player in an area with additional enemies with a larger, more intimidating foe acting as the main objective. This section introduced the Super Wushu attack, which varies depending on the equipped weapon. The most rewarding of these attacks was with the Klonk Fist which was obtained later in the demo. The Klonk Fist offered huge gauntlets that could pummel multiple enemies by mashing the action button.

The key to unlocking the Super Wushu attack involves stringing together combos which felt fairly easy to do. I do not recall ever losing my combo to an enemy attack, as I obtained the special attack fairly often. The combat allowed for those who wished to mash the melee or firing button but also rewards the players who are more tactical in their combos while mixing in shooting with melee attacks.

Biomutant

With the tutorial for the demo out the way, the game continues by having the player go to a different part of the planet. This new area showcased the vibrant greens and life that contrasted the overheated reds from the previous area. After some platforming, the demo descends the player down into the world where Gizmo the Greasemonkey resides.

Biomutant NPC dialogue is spoken by the narrator from the beginning of the demo while the player’s character makes vague sounds during the conversation. This exchange felt a bit underwhelming for the action-RPG as options did not hold any consequences for how the next section plays out and can be skipped without missing out on much of the story or mission objective.

After descending down and exiting an elevator shaft, the player enters a dark, oil-spilt area. The color palette here reflected the same pop to its visuals as the other sections. A mech suit, which was required to clean up the oil, controlled fine, though combat definitely felt better out of the mech suit than in it.

A final enemy awaited which served as the boss fight for the mission. This fight contained three phases with the enemy adding a new attack method from in the second. The third phase, however, took place inside the creature. After taking him down from the inside, the planet’s Tree of Life becomes more alive as indicating a reversal of destitute for the planet.

The demo confirmed the anticipation OnlySP had for Biomutant. The combat felt great and the visuals really popped. THQ Nordic and Experiment 101 may something special on their hands if the rest of the game plays as the demo did.

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