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The Sims 4 Coming to Console

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The Sims 4

Electronic Arts’s popular life-simulation game The Sims 4 is coming to consoles this autumn.

On July 26, 2017, Electronic Arts announced a console release of its massively popular Sims 4 title. Previously available only for PC/Mac users, the Sims 4 console version has a worldwide release date of November 17, 2017, for the PlayStation 4 and Xbox One platforms.

Players can preorder their copy of the game on EA’s website, and doing so will net them bonus items for use in the game. Pre-ordering a base copy of the game will grant users a digital code, which will allow them to download The Sims 4 Perfect Patio Stuff, a bundle containing hot tubs, more fashion choices, and bonus home décor. A pre-order of The Sims 4 Deluxe Party Edition will net gamers the aforementioned ‘Patio Stuff’ as well as three days of early access to the full game and several other digital content bundles. In addition, the Deluxe Party Edition includes the ‘Awesome Animal Hats’ digital content, which features a collection of fun animal hats for Sims to wear around town.

One of the best-selling video games series of all time, the Sims franchise has captivated fans for almost twenty years with creative, inclusive, and open-ended gameplay. Players create and control unique virtual people (the eponymous Sims), building homes and pursuing careers and relationships, while experiencing all of life’s ups and downs along the way.

Developed by Electronic Arts subsidiary EA Maxis (SimCity, Spore), the Sims series was first conceived in 1991 after game designer Will Wright lost his home to a fire and had to rebuild his life. Released in February 2000, the original Sims went on to sell over 16 million copies worldwide, surpassing Myst as the best-selling PC game in history. This legacy of popularity continued with The Sims 2, The Sims 3, The Sims 4, and many other spin-offs and expansion packs.

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Also known as Twist, Jennifer is a gamer, author, and digital artist who spent the early days of her childhood beating her stepfather's friends at Space Invaders and Pole Position on a beat-up Atari console, after which they would promptly complain to her mother. Now a competitive Diablo 3 player, she splits her time between writing, loving her dog Emmie, and putting her monk through nephalem rifts in a quest for the top spot on the seasonal leaderboards.

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Bohemia Interactive Says ARMA 3 ‘Contact’ is an Idea It Has “Wanted to Explore for Years”

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Arma 3 Contact gameplay screenshot 1

The project lead of ARMA 3 ‘Contact’, Joris-Jan van ‘t Land, has explained why Bohemia Interactive opted to focus on an alien invasion for the new spin-off expansion.

In an upcoming interview with OnlySP, van ‘t Land outlined the reasoning behind creating a new extra-terrestrial spin-off expansion for ARMA 3 instead of developing a brand new project like ARMA 4.

On the official ARMA 3 Contact announcement trailer page, fans of the ARMA franchise left comments which appears to indicate that public opinion is in favour of a whole new game. However, van ‘t Land explained that ‘Contact’ actually came into existence because the Amsterdam studio was specifically set up to flesh out new ideas and create new IPs within the ARMA series.

“‘Contact’ originated from our relatively small Amsterdam studio, a team which was formed to develop original ideas for Bohemia. That specifically meant doing less traditional projects, even if they were DLC or expansions to an existing game.”

“Initially ‘Contact’ was not even specified to be an ARMA 3 expansion. We considered even a stand-alone game, but ultimately the benefits of the expansion route were far too great.” He continued, “It meant we could make use of a massive sandbox, and ARMA 3 players would benefit from additions even if they do not care about the setting. Without ‘Contact’, there likely would not have been another official ARMA 3 DLC or expansion, aside from our Creator DLC program of course.

van ‘t Land also revealed that many in the ARMA 3 production team have been wanting to explore the alien sci-fi genre for years, but now they finally got a chance to develop their ideas.

“The ‘first contact’ premise is one many in our team have wanted to explore for years. Some know that during its pre-production stage, ARMA 3 itself had some less conventional elements under its ‘Futura’ codename. We had done our own experiments with the topic on the side for fun, but now pitched it as an actual project, and were fortunately given the chance.”

ARMA 3 Contact is set to be released on 25 July 2019 on PC. The full interview with van ‘t Land will be available tomorrow.

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