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The Vampire: The Masquerade – Bloodlines Sequel is Real



Vampire: The Masquerade

After weeks of teases, Paradox Interactive has confirmed that a Vampire: The Masquerade sequel is in production.

The company revealed the new project at a special event held in San Francisco, where it gathered together 300 users of its ARG Tender—a mock social and dating app.

The supposed president of Tender, Malcolm Chandler, was interrupted during a presentation with a promise to reveal “the terrifying truth” behind the app.

After a lengthy speech, the stream ‘glitched’, with Chandler being set upon by people dressed as vampires before the presentation began

Although the trailer was pre-rendered, the vertical slice showed off first person gameplay of parkour and physical and supernatural combat.

The game will be a direct sequel to Vampire: The Masquerade – Bloodlines, developed by Seattle-based Hardsuit Labs (Blacklight: Retribution).

Members of the development team also spoke about how the game will capture the feel of Bloodlines, though set in Seattle. One of the key talking points is how reactive the world will be, with conversations reportedly changing the way the world works.

Other key goals are empowering the player and ensuring the feeling of being a vampire, rather than an ordinary human.

Vampire: The Masquerade – Bloodlines 2 will release in Q1 2020 on PC, PlayStation 4, and Xbox One.

For all the latest on Vampire: The Masquerade and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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