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The Vanishing of Ethan Carter – Game Length not a Concern, Focusing on Quality

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In a recent interview with Adrien Chmielarz from The Astronauts, it was revealed that the focus of their upcoming game The Vanishing of Ethan Carter would focus on quality, rather than quantity.

Chmielarz revealed that while the game’s length was not yet set in stone due to its current stage in the development cycle, story length alone would not be the most important aspect of The Vanishing of Ethan Carter. Instead, The Astronauts are focusing on delivering a quality experience, eliminating superfluous filler content, and ensuring “a great story-telling discipline”.

Cmielarz did elaborate, stating that there were various ways to play through the main story. A player can work towards finding the missing Ethan Carter in their preferred style, being meticulous and discovering all of the mystery’s twists along the way, or rushing to the end and missing some of the finer details that flesh out the plot. A player can decide whether to discover everything the first time, or continue to build on their experience through subsequent playthroughs.

The Vanishing of Ethan Carter is currently looking at a 2014 launch window, although nothing is concrete at this point. We’ll keep you up to date on all the details as we hear them. Look out for our full exclusive interview with Adrien Chmielarz from The Astronauts later this week for some more interesting details about The Vanishing of Ethan Carter.

Lachlan Williams
Former Editor in Chief of OnlySP. A guy who writes things about stuff, apparently. Recovering linguist, blue pencil surgeon, and professional bishie sparkler. In between finding the latest news, reviewing PC games, and generally being a grumpy bossyboots, he likes to watch way too much Judge Judy. He perhaps has too much spare time on his hands. Based in Sydney, Australia. Follow him on twitter @lawksland.

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