Overkill Software’s long-gestating The Walking Dead first-person shooter has been delayed a full year from the previously planned release date of late 2017.
The game’s publisher, Starbreeze Studios, announced the delay on Friday, saying that the teams have together “decided to extend the production schedule so that the title will reach [its] full potential.” As such, the game is now targeting a release in the second half of 2018.
Unfortunately, this postponement is not the first delay to affect Overkill’s The Walking Dead, which was originally announced in 2014 and scheduled for release in 2016. Early last year, however, the project was pushed back a second time, in order to add more content and ensure a release for Asian markets.
Overkill Software is the third game development studio to take on The Walking Dead, following on from the critical acclaim of Telltale’s narrative series and the widespread disdain for Activision’s 2013 shooter, The Walking Dead: Survival Instinct. Unlike either of those titles, however, Overkill’s project will follow characters and storylines unseen in any previous media, while also focusing on a co-operative experience, in accordance with Starbreeze Studios’s move away from single-player development.
In addition, the developers are promising a high level of replayability arising from”a unique and dynamic level system.”
Overkill’s The Walking Dead is currently expected to release in late 2018 on PC, PS4, and Xbox One. More details of the game will be available on May 10, as part of a livestream being held by Starbreeze Studios, which will also provide previews and interviews on other titles from the publisher’s slate, including Psychonauts 2 and System Shock 3.
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