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E3 2019

The Winners of E3, According to OnlySP

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E3 2019

The OnlySP team has been rather negative about E3 2019 as a whole, sharing undisguised disappointment about Ninja Theory, Microsoft, and Ubisoft in particular. However, we are gamers first, and the show had plenty to excite, so we wanted to share at least a small ray of positivity by rounding up some of our winners from the past week.

Best AAA Trailer

Cyberpunk 2077

Two of the most anticipated games of 2020 topped the list, with Cyberpunk 2077 just pipping Final Fantasy VII Remake. The trailer was exactly what you want from a major production with the insane amount of hype that Cyberpunk 2077 is enjoying: mystery, emotional story moments, and heart-pounding action.

As if all that is not enough, one of the hottest stars of the moment, Keanu Reeves, was revealed as a cast member.

Doubters were all but silenced, and everyone else was gratified. Even better, we got a release date: April 16, 2020. Could anyone possibly lust for more?

Best Indie Trailer

Tie: Spiritfarer and Way to the Woods

As usual, Microsoft brought the ID@Xbox goods to its E3 stage, and we just could not pick between these two.

On the one hand, the team at Thunder Lotus Games finally unveiled its new project, Spiritfarer. The game brings back the glorious hand-drawn art style that had us falling in love with Jotun and Sundered, marrying to a unique take on the Charon myth. Furthermore, Spiritfarer’s low-key charm and gorgeous watercolour was a perfect counterpoint to Cyberpunk 2077, which preceded it.

On the other hand, Way to the Woods got a sparkling new trailer. The two deer are simply gorgeous, and the bright colours and mellifluous music make the game seems a journey befitting the glory days of thatgamecompany. Simple puzzles, a moving story, an entrancing atmosphere… We just want Way to the Woods on its way to our homes.

Favourite New Game Announcement

The Legend of Zelda: Breath of the Wild Sequel

E3 2019 had no shortage of enticing new announcements, but nothing was quite so enticing as Nintendo’s “one more thing.” After Breath of the Wild set the world on fire in 2017, a sequel was basically a foregone conclusion. Even so, that brief tease set our hopes alight.

In truth, we know next to nothing about this new project—other than that it is set in the same version of Hyrule as its predecessor and Zelda is rocking a slick new hairstyle—but its mere existence is enough.

Biggest Surprise

Keanu Reeves is in Cyberpunk 2077

I may have already mentioned this, but Keanu Reeves is going to be in Cyberpunk 2077.

If we need to explain more, the world of gaming is familiar with seeing TV and film stars cross over—Kit Harington in Call of Duty, Emma Stone in Sleeping Dogs—but Reeves is a particularly hot property right now.

Moreover, the word is that this is more than just a brief cameo. Reeve’s character, Johnny Silverhand, has been a big part of Cyberpunk lore, and CD Projekt RED reportedly spent 15 days capturing his performance.

Even Watch Dogs: Legion looking as though it is finally going to deliver on the promises of the first game is not enough to beat Keanu.

Favourite Stage Personality

Ikumi Nakamura

Full disclosure: the team picked Keanu, but Keanu can’t win everything, damn it!

Therefore, this award goes to Ikumi Nakamura, protégé of Shinji Mikami, who took the stage during Bethesda’s press conference to reveal Ghostwire: Tokyo. Where most presenters—even developers—are reserved, sharing the soundbites that make the games sound appealing, Nakamura radiated enthusiasm for her project.

Put simply, Nakamura was a ray of sunshine to remind us all that game development is not always about cynicism and monetisation; sometimes, it is about genuine love and passion.

Biggest Winners

Nintendo

With “gamers” one of the options on the list, I thought this category would be a foregone conclusion. However, the outcome proved that adage about what happens when we assume things…

The team voted for Nintendo, and the why is easy enough to understand. A new Legend of Zelda game will always be an event. The addition of Banjo-Kazooie to Super Smash Bros. is a long-overdue coup. Luigi’s Mansion 3 looks better than it has any right to. Meanwhile, Daemon X Machina, Astral Chain, and Marvel Ultimate Alliance 3: The Black Order all got great new showings, and we officially learned of the arrival of The Witcher III: Wild Hunt and Ni no Kuni: Wrath of the White Witch (among other, slightly less exciting titles) on the Switch.


These winners were all decided by those of us who stayed at home. However, you may have noticed that we had Mike Cripe and Dimitric Edwards on the show floor, so they went hands-on with a bunch of games the rest of us could only gawp at.

Over the coming days and weeks, Mike and Dimitric will be delivering previews of Final Fantasy VII Remake, Wolfenstein: Youngblood, and Biomutant, as well as a few interesting interviews, so we’ll have plenty of fresh details for you all to pore over.

First, though, coming tomorrow will be Mike’s hands-off preview of one of the show’s most contentious games: Marvel’s Avengers.

For all those previews and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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E3 2019

The Outer Worlds is Proof of Obsidian’s Ability to Build a Universe

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The Outer Worlds

Obsidian Entertainment has consistently put out stellar RPGs for the last decade, but all of its creative juices have been strained of originality. Fallout: New Vegas and South Park: The Stick of Truth, while loved by many, are not synonymous with the Obsidian name. Though the developer has taken a crack at its own IP before, The Outer Worlds looks like the world’s first real taste of an unhinged Obsidian. Bringing together everything fans love about Obsidian-led games with the production values of a AAA RPG, The Outer Worlds plans to show players what the team can do when given time and the right tools.

Thanks to Obsidian’s generosity, OnlySP was given the chance to check out a behind-closed-doors viewing of the game at E3 2019. Even though the footage was hands-off, what was shown was more than enough to justify high hopes.

Obsidian has worked up enough goodwill in the last decade to fill a wasteland. From the moment the demo started, The Outer Worlds proved that Obsidian deserves all of its praise. 

Falbrook, a town on the planet Monarch, was showcased in the demo’s early moments and looked to offer Rockstar Games-levels of character. Townsfolk were walking around, talking with each other as business carried on as usual. The western, sci-fi fusion felt lived-in and was a nice reminder that Obsidian can do more than just make gripping RPG gameplay.

From the streets of Falbrook, the player walked into a nearby bar area to talk with an NPC. Here, dialogue and the importance of choice was shown in full effect. Those familiar with Fallout: New Vegas will find similar NPC interactivity here, as dialogue options have varying paths to take. Of course, standard options can be chosen to progress the story or learn more about another character’s background. Again following the example of Fallout was how dialogue can change depending on how the player character is set up. Obsidian did not go into detail about how dynamic this feature can be but did give the example of unique dialogue options for players who choose to have a low-intelligence character.

A true Fallout: New Vegas spiritual successor needs more than the classic RPG developer’s advanced dialogue, though, and The Outer Worlds’s combat offered just that. Though appearing sluggish during the first encounter, combat can pick up quickly. For example, The Outer World’s has a slow-motion mechanic called Tactical Time Dilation, which can most easily be compared to Fallout’s V.A.T.S. mechanic. This spin on an ability familiar to both Obsidian and Fallout fans alike is a great example of the developer’s willingness to blend its past experience with new ideas. Similar mechanics have been a staple of modern games, though normally can only be found in arcade-like games. Seeing such an arcadey ability used in a proper RPG was refreshing and should offer some hope to those worried The Outer Worlds could be all bark and no bite.

Obsidian doubled down on the importance of choice shortly after the first encounter by stressing the choices players can make both outside and inside combat. Again, as seen in many modern games, The Outer Worlds promises the option to take a stealth approach when infiltrating enemy lines.

What was really stunning about everything shown in the demo was the world and universe building. Leaving the town of Falbrook, which was interesting in its own right, led to fungal treetops that towered over the landscape. Pollen and spores filled the air as the player progressed onward. Obsidian claims the game will remind players of the team’s dark sense of humor, and the creatures and environments are unique both in name and appearance. The Outer Worlds looks to be both lived-in and well-realized, thus justifying its existence in the process. The entire reason Obsidian, or any developer for that matter, needed to take a leap of faith with its own IP was to prove it can produce a world worth living in. Despite gameplay and RPG mechanics that may not be wholly unique, the game’s namesake is.

Obsidian is promising outer worlds that are brimming with character. The Outer Worlds, while not promising anything too outside of the box in terms of gameplay, looks to offer a world like no one has ever seen before. Expect a much more polished Fallout: New Vegas with environments built from the ground up when The Outer Worlds finally finds its way to shelves on October 25, 2019 for PC, PlayStation 4, and Xbox One. 

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