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The Witcher 3 “Looks Amazing” on Switch, Says CD Projekt Red

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The Witcher 3 on Switch

The Witcher 3 is making its way to Nintendo Switch, and the developer has assured that the port’s visuals are still impressive on the console.

CD Projekt Red’s UI coordinator Alvin Liu has spoken to Video Games Chronicle about the game’s quality:

“We’re really happy with how Witcher 3 is playing on Switch. It’s still at a quality that we’re proud of, but we also understand that there were hardware trade-offs that we had to do, in terms of performance versus graphics. Right now there’s a bit less foliage and some of the draw distances are lower… but it still looks amazing. I was very impressed. Unless you pointed a lot of changes out to me I probably wouldn’t have noticed them.”

Liu also confirmed that none of the game’s content would be cut for the Switch port, saying:

“You’ll get the full Witcher 3 and all expansions. We’re not really cutting anything. The biggest changes that we made involve the user interface and how you interact is a bit different on the Switch compared to other versions. I think if this is your first experience with The Witcher 3, then you’re going to be really thrilled and enjoy it. Our company is pretty proud of what we’ve accomplished.”

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic

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watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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