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This is What the Cyberpunk 2077 Devs Learned from Red Dead Redemption 2



CD Projekt Red praises the work done on Rockstar’s wild west magnum opus and aims to match a similar level of refinement and polish at launch.

In a recent conference call covered by VG247 which recapped the company’s third-quarter results, the developer behind the acclaimed Witcher series of games was asked what learnings it had gleaned from the successful launch of Red Dead Redemption 2.

Specifically, Łukas Kosiarski of Pekao Investment Banking S.A. wanted to know the company’s plans for the release of Cyberpunk 2077 with regard to polish and fine-tuning. Kosiarski contrasted the relatively bug-free launch of Red Dead Redemption 2 with that of The Witcher 3, noting that it took around 3 months for most of the bugs to be patched out of the latter.

Kosiarski added that the prevailing notion is that the level of polish achieved by Rockstar upon release was good enough to earn Red Dead Redemption 2 a 97/100 score on Metacritic (and OnlySP agrees the game was phenomenal).

Kosiarski wanted to know if Cyberpunk 2077 would be released in a good enough state to score at least a 95, or whether CD Projekt intended to prioritize its release schedule. Noting that this was a provocative question, company CEO Adam Kiciński reiterated the company’s belief in quality being key to Cyberpunk 2077’s success in the current market.

“We strive to publish games which are as refined as Red Dead Redemption 2, and recent Rockstar releases in general. That game is excellent, by the way, we are rooting for it. Rave reviews, excellent sales. What does that teach us? Well, it teaches us that we need to publish extraordinary games, and that’s exactly what we are planning.”

Kiciński goes on to expand on the company’s thinking, and details why it is devoting some much time and effort into ensuring Cyberpunk 2077 is the best game it can be. He explains that gamers only have so much time to devote to games in general, and as a result, tend to focus more on hit releases.

For anyone interested in just how the game is shaping up, Kiciński confirmed earlier reports stating that the campaign is indeed playable in its entirety. However, he cautioned that in its current state, not all of the game is as polished as what was shown at E3. He stated that the game world is still being filled with content, tweaks are still being made, and general detail added to flesh things out.

“What I can say today is that we’re progressing fast and according to plan. When we finish, there’s also the hugely important phase of polishing all that game content. There was a question about the quality of the game we plan to deliver at launch and our intention is to deliver something of great quality. Once the game is complete, we can begin to patch various bugs, both major and minor, and we are setting aside time to complete this process.”

While The Witcher 3 had its fair share of bugs and issues upon release, CD Projekt Red’s dedication to post-release support is worth commending. The company patched bugs and issued performance updates for PC and consoles until as recently as this year. The studio also took on player feedback and issued a comprehensive overhaul of the game’s inventory and user interface post-launch.

For all the latest news and information on Cyberpunk 2077, stay tuned to OnlySP on Facebook, Twitter, and YouTube.


ARMA 3 ‘Contact’ Campaign Will Take Around Six Hours to Complete




ARMA 3‘s new spin-off expansion will receive a sizable campaign, which is expected to take between four and six hours to complete.

Joris-Jan van ‘t Land, project lead of ‘Contact‘, provided some fresh details regarding the campaign length in an exclusive interview with OnlySP. He confirmed that the campaign will take around four to six hours to complete depending on player ability:

“The length is always hard to specify, because it, of course, depends on each individual player, and how much they explore the terrain beyond the core objectives. We’d estimate normal play sessions lasting between 4 and 6 hours.” He continued, “After that, there’s, of course, a cool box of new toys to tinker with, including the rest of the new Livonia terrain. We also hope community creators get inspired to build their own alien scenarios.”

van ‘t Land also revealed that players will take on the role of a “NATO drone operator” undergoing military training exercises in Livonia. During one of these seemingly routine training exercises, humanity encounters an alien species coming face-to-face with strange technology.

“A big part of the campaign is about uncovering its mystery and exploring what is going on, so we’ll leave most details for players to discover for themselves.” He added, “You will assume the role of a NATO drone operator, deployed to Livonia for military training exercises. Eventually, our alien visitors arrive at the Area of Operations, and from there on out you’re part of an improvised reconnaissance operation to investigate what’s going on.”

ARMA 3 ‘Contact’ is set to release on 25 July 2019 for PC. Our full interview with Bohemia Interactive about the expansion will be available in the coming days.

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