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Those Who Remain’s Debut Gameplay Trailer Showcases Creepy Atmosphere

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Those Who Remain

Indie studio Camel 101 has finally revealed the debut gameplay footage of its upcoming thriller, Those Who Remain, with an unsettling atmosphere taking centre stage.

The trailer provides a few brief glimpses at the real-world segments of the project, but focuses on what the developer describes as “a mirrored version of our world.” This alternative dimension seems to characterised by the impossible and the uncanny, with thick fog, demonic monsters, wild natural growth, and an uncertain adherence to gravity all being in evidence.

Beyond the creepiness, the game appears to adhere to the trope common to interactive first-person narrative games, as exploration appears to be the primary interaction mechanic.

Details on Those Who Remain‘s story are fairly slim at present. Players will assume the role of Edward Turner, who arrives in the small, central USA town of Dormont to find that not all is what it seems. The developer promises that the mirrored worlds will reflect one another, with actions taken in one affecting details in the other.

Furthermore, the game will reportedly include multiple choices, which will affect the ending. The story is said to explore a number of “sensitive subjects,” including bullying and suicide.

The game was officially announced in January this year, with the team recently announcing that it was in the final stages of development.

Those Who Remain is currently targeting a 2019 release on PC, PlayStation 4, Switch, and Xbox One.

For all the latest on the game and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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