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Three Games Single Players Should Look out for in August



As the Sun begins to set earlier and earlier with each passing day, it’s time for us gamers to retreat back indoors (providing you were brave enough to go outside at all) and begin playing some awesome games until the early hours of the morning. August will be the first month to give us some of the truly brilliant games that are released toward the end of the year. So abandon your work, retreat to the comfort of your gamer chair and pick up a controller because we’ve got some big hitters coming up.

Tom Clancy’s Splinter Cell Blacklist

Release: 20th Aug (North America), 22nd Aug (Australia), 23rd Aug (Europe)

First, we have legendary Sam Fisher coming back into the fray with his latest adventure Splinter Cell Blacklist. An action adventure game that sees you fighting off a new group of terrorists, this time called The Engineers. The Engineers have a countdown of increasingly violent attacks on the US called “The Blacklist”. It’s up to Sam and the new special operations and counter terrorism team, Fourth Echelon, to stop them before they reach 0. Armed with his usual state of the art technology, deadly spy gadgets and some familiar allies (i.e. Grim) Fisher has to remove the terrorist threat on America.

Saints Row IV

 Release: 20th Aug (North America), 23rd Aug (Europe)

Next up is the always crazy, ridiculous and better yet hilarious Saints Row game, Saints Row IV. Another action adventure title but this time with a story so crazy you wouldn’t believe. You play the US President and must save Earth from an alien invasion lead by Zinyak. You may use a personal arsenal of ball-bustingly funny firearms, or if you want to play the hero, your own superpowers. Saints Row 4 takes place partly in a virtual version of Steelport, hence the available superpowers, the familiar faces and the fact there are now 2 versions of Shaundi. Saints Row seems to have improved upon the crazy style that was The Third and what’s more is that Johnny Gat is back, baby!

The Bureau: XCOM Declassified

 20th Aug (North America), 23rd Aug (PAL)

XCOM is back with third-person tactical shooter The Bureau. This action game from 2K is set in 1962 when the Cold War has America terrified. The titular Bureau is a secret governmental squad that is investigating some strange and mysterious incidents that couldn’t possibly have come from the USSR. XCOM will also be exploring some of the cultural issues of the 60s including homosexuality and political views of one of the characters. You take up the mantle of Agent Carter and you have to lead your team through this now escalating war against an unknown power.

Those are the major titles coming up this August so get your hands on at least one. Be sure to check back in as we’ll be talking more about these big titles in the upcoming month and feel free to geek out about these titles in our forums.

It's great to finally be writing for a proper website with such a passion for story & single player campaign as there are some badass titles out there! Please check out & sub to my youtube for gameplay:


198X Review — A Nostalgia Trip Without a Destination




Some short stories feel more like chapters—snipped out of a larger work—that struggle to make sense on their own. 198X represents a translation of that ethos to video game form. As a result, the game feels unfulfilling, though that does not detract from the overall quality on offer. Ultimately, the player’s appraisal of 198X will depend on whether they place more stock in story or gameplay because while the former leaves much to be desired, the latter will be a hit for anyone with fond memories of the 8- and 16-bit classics.

In the framing and overall structure, 198X is decidedly modern, but everything else pulses with a retro vibe. At its core, the game is a compilation, weaving together five distinct experiences under the auspice of a story of personal development. From the Double Dragon-infused ‘Beating Heart’ to the turn-based dungeon RPG ‘Kill Screen’, each title feels slick, if a little undercooked. Those old-school originals could only dream of being as smooth as these throwbacks. However, the two-button input methodology results in the games feeling just a touch too simple, though their brevity—each clocking in at a maximum of 15 minutes (depending on the player’s skill level and muscle memory)—makes that less of an issue than it might have been. If more depth is present, it is hidden well, as the game lacks any sort of tutorial to guide players. Nevertheless, the stellar presentation goes a long way towards papering over the cracks.

The pixel art aesthetic of 198X is staggering. Each of the worlds that players make their way through is pitched perfectly to fit the mood it evokes. From the grungy brawler of the first game to the more melancholic mood of the open-road racer, the screen is drenched in lavish colour and far more detail than one might expect from such a seemingly simple art style.

Easily a match for the visuals is the audio. The in-game sounds of a car engine or bone-crunching strike are low-key, which allows the music to come to the fore. Those tunes are all from the electronic genre, simple, yet layered with enough depth to not feel tedious or tiring. Easily overshadowing all the rest though is Maya Tuttle’s voice-over narration as The Kid. Her tone is one of pervasive resignation that works to reinforce the same mood within the script.

That melancholia will surely strike a chord with anyone who has grown up on the fringes. The Kid speaks of once loving and now hating the Suburbia of their childhood, where memories of happiness collide with a contemporary feeling of entrapment. The words and lines are powerfully evocative—made even more so by the connection between the gameworlds and the prevailing emotion at that point. The problem is that they amount to nothing. The story comprises of these snippets—these freestanding scenes of life lived lonely—that never coalesce into anything. The Kid may find an arcade and speak of finding some sort of home and a source of strength, but it goes nowhere. The game ends just as things start to get interesting. Setting up for a sequel is no sin. Plenty of other games and media products—from Dante’s Inferno to Harry Potter—have done just that. However, to be effective, such first parts need to offer a story in and of themselves, not just the promise of a story to come, and that is where 198X falls apart.

With each game in the compilation being a straightforward, one-and-done affair and the overarching narrative feeling like a prologue at best, 198X is wafer-thin. The presentation is simply remarkable, and the package has enough variety to be worth a look, but the unmistakable impression is that something is missing.

OnlySP Review Score 2 Pass

Reviewed on PC. Coming soon to Nintendo Switch, PlayStation 4, and Xbox One.

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