Connect with us

News

Tim Schafer Discusses Inspirations Behind Psychonauts 2’s Dream World

Published

 on

Psychonauts 2

Double Fine’s Tim Schafer has revealed new insights into the inspiration for creating the dream world in Psychonauts 2, and how it’s based on real world manifestations of emotions.

During E3 2019’s Coliseum live panel, Geoff Keighley welcomed Jack Black and Schafer on stage to present the first live gameplay demo of Psychonauts 2.

After a significant amount of typical stagemanship from Black (serenading the audience on one occasion), Psychonauts 2 got a decent amount of gameplay, with accompanying commentary from Schafer.

Following the gameplay demo, Schafer explained the origins of his ideas for creating Psychonauts 2 during the Q&A section of the panel. Schafer outlined he wanted to create a world to dive into people’s minds especially focusing on normal human emotions like fear and anxiety. He also confirmed that the engrossing locations for players to explore compliment the experience.

“It was always fascinating to me that, in a dream, everything you see in a dream is really just some aspect of you. Like your fear, like a big, giant bear comes out and it represents some anxiety or something like that. […] And the thought of being able to go in and wrestle with the bear that represents your anxiety just seemed like a really cool thing to do.”

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Steve's two passions are journalism and gaming and has written for other publications before joining OnlySP. He likes to play RPG and Action/Adventure games on consoles, and sometimes wears a baseball cap backwards

Continue Reading
Comments

News

Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

Published

 on

Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

For more from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading