Double Fine’s Tim Schafer has revealed new insights into the inspiration for creating the dream world in Psychonauts 2, and how it’s based on real world manifestations of emotions.
After a significant amount of typical stagemanship from Black (serenading the audience on one occasion), Psychonauts 2 got a decent amount of gameplay, with accompanying commentary from Schafer.
Following the gameplay demo, Schafer explained the origins of his ideas for creating Psychonauts 2 during the Q&A section of the panel. Schafer outlined he wanted to create a world to dive into people’s minds especially focusing on normal human emotions like fear and anxiety. He also confirmed that the engrossing locations for players to explore compliment the experience.