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Island Life-Sim My Time At Portia Gets Jam-Packed Launch Trailer

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My Time at Portia

My Time At Portia launches for PC today and, as such, the developer has dropped a new trailer.

The launch trailer Pathea Games’s city builder showcases tons of content. Players should stay busy, as even some of the combat and enemy types are shown off.

Again, based on the trailer, the Harvest Moon- and Animal Crossing-inspired title also offers a laundry list of different activities, games, and city-building mechanics to explore.

Watch the full trailer down below for all of the city-building goodness. Console players can check out the game when it launches for Switch, PlayStation 4, and Xbox One later this Spring.

For more on My Time At Portia, keep your eyes peeled for OnlySP’s review later this week, and be sure to follow us on FacebookTwitter, and YouTube.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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