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Titanfall 2 – Gameplay Footage and New Story Details Released for the Single Player Campaign

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Respawn

The European Playstation Blog has revealed more details about the single player campaign of the sequel to the multiplayer-only title Titanfall. In addition, four minutes of gameplay footage have been released of Titanfall 2 below.

The story throws you into the life of Militia rifleman Jack Cooper, who has spent his life fantasizing about the opportunity to operate a mech. After being asked to find a power source to a defunct BT-7274 (or BT for short), BT and Cooper form a neuro-link that begins what will likely be a beautiful friendship along a roller-coaster, feel-good campaign…

I admit to be half joking, as another confirmation is conversation options between you and BT. According to the blog, these will likely not be central pieces that will come back to haunt you akin to Telltale. Instead, they work as small conversational moments, with the blog giving one example:

“…at one point, Jack and BT encounter a dead end, with more structures dozens (maybe hundreds?) of feet away. BT suggests that the only way forward is a throw, to which Jack replies… well, he replies one of two ways, depending on the player’s choice….

…BT suggests that Jack climb into his hand to be tossed across this massive abyss, a maneuver that BT pegs at a 64% chance of success. The person driving our demo chose the response “What about the other 36%?!” which was met with a comically dry assessment of the catastrophic results of a hypothetical missed throw.”

Although you wouldn’t be spending the entirety of the campaign inside BT, as there will be moments where you’ll be utilizing the parkour Titanfall became known for. The demo played by the blog poster had them wall-riding and using their jet pack to navigate terrain impossible for their mech-buddy to follow along. However, it is unknown if the game will allow you to approach a problem either via BT or on foot, or will keep the situations linear.

Overall, looking through the blog, it appears Titanfall 2‘s campaign will be taking a cinematic Call of Duty style of campaign mode with splashes of interactions to allow for characterization. While I hope some chat options will get referred to later on, it is nice to be able to play Jack your way. Despite it being the developer’s first attempt with a campaign mode, it seems to be shaping up well.

Titanfall 2 will launch onto PlayStation 4, Xbox One, and PC on October 28th later this year.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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