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Total War Returns to Rome with Empire Divided

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The Total War franchise will be returning to the world of antiquity at the end of this month with the release of Total War: Rome II – ‘Empire Divided’.

Set for release on November 30, and available for pre-order now, ‘Empire Divided’ plunges players into the Crisis of the Third Century, with new factions and features to freshen up the gameplay. These features include new “Hero Factions”, banditry and plagues, and new events and missions pertinent to the era of the expansion. Unit and building lists from the original Rome II have been updated, and the new expansion will allow players to choose from ten factions from five cultural groups.

The new “Hero Factions”, the five major factions with unique victory conditions, leaders and event-chains, include the Gothi and the Palmyra of Queen Zenobia, two factions that defined the history of the era. Each of the Hero Factions’ technology trees will serve as a kind of narrative to expand on the history of that faction and what it hoped to accomplish in this period.

Given that this expansion will be set 200 years after any of the other expansions for Total War: Rome II, this new DLC will expose players new and old to an era of history they might not have encountered before.

The November 30 launch of ‘Empire Divided’ will also be accompanied by the free Power & Politics patch update, which will overhaul Rome II’s political system.

For more news on ‘Empire Divided’ and the Total War franchise, make sure to follow OnlySP on Twitter and Facebook.

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Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”

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Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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